Hi guys.
New cards in Aether Revolt are extremely powerful but can also cause a valid game lock.
Check this video:
Dynavolt Tower + Aetherworks Marvel + Gonti’s Aether Heart = Infinite turn kill combo!
This shows that player has an infinite loop of swaps by combining Gonti, Dynavolt for energise and damage and Aetherworks marvel for free casts. It’s awesome and powerful combo.
But it also highlights a hidden danger - if there will be no Dynavolt Tower on the table that kills the enemy - this game may be impossible to complete - player can never finish his turn because on highly energised field there will be always an extra swap which will trigger overload 2 which brings 1 free card by marvel (with a high chance of some energise spell or support or creature) or overload 3 that will extend your turn on one more swap.
It feels that there must be a reasonable cap on how many swaps Gonti’s heart can give you per turn or a way to give up all turns so all your creatures can attack
well you can get out of the loop by disabling hands.
but totally agree this card needs some nerf as electrostatic pummeler doesn’t need more than 5 swaps to become lethal enough to finish any PWs (96 attack), 8 swaps to finish (748 attack) any event boss…
Sadly, this isn’t really true, since Aetherworks Marvel fetches a new card from the library… You’d have to have had the foresight to fill your hand and disable all the cards before the loop started, or carefully use card draw.
You could also just match
instead of mana gems.
Ultimately though, none of these would help if the AI got into that loop, since they’re all voluntary behaviors. You’d need something like Nitymp’s idea, although even that is dicey since the odds of Marvel pulling another Heart in the span of those turns is pretty solid.
One thought: why on earth does Gonti’s Aether Heart attack extra swaps? If you cascade a 5-match into another 5-match, you don’t get 2 extra turns. Just sayin’…
I agree that the card needs a losing shield on trigger mechanic. The paper MtG card it’s based on actually gets exiled when it triggers, so it kinda boggles the mind why they didn’t implement that in the first place.