I was looking for this information and couldn’t find it, so I’ve compiled as much info as I have in my deck. Please post any of the missing information and I’ll add it to the data. Thanks in advance!
*Note: The different order of the covers such as 5/3/5, 3/5/5 or 5/5/3 is not listed separately because the numbers are distributed identically and makes this data more concise.
You can talke any combination from the list, ex. 2* 5/1/0 and easily calculate level cap with that number of covers:
Level cap = ROUND( 32 (first 5 covers)+1.3 (second 1) +0 (0 covers) +14 (Base))=47
Keep in mind, that’s pre-level shift, so you need to raise 2s by 9, 3s by 25, and 4*s by 40, but the work there has been done, for the most part. No need to recreate the wheel. And the google document it links to is still there.
Building on what Ben said, a while back Yeggy took the tables and extrapolated a very nice calculator, which I later updated for the level shift; it ought to be accurate for all levels and character rarities.
OP, you could just use those calculators if you want to fill in all the rest of your data above for quick reference. (Or if you let it die, that’s fair, too.)