This seems to be the consensus of many of the players I’ve hear from, veteran and transition player alike.
I do not know what to tell people any more. It would be nice if the people charge would address the issue of so many in the player base being unhappy.
I think the game will still be fun for me in about 2 to 3 months after I’ve adjusted to all these changes. It seems like if these changes had spaced out some more so we could adjust as it went along it might not be so overwhelming.
From the nerfs of 4or and X-Force to MMR to AP boost limits to shield cool downs, it seems that the changes were good in theory, but they were all overdone. Instead of making these changes where the developers and players could both be satisfied with the outcome, it seems a line has been crossed in each case in which the developers did what made them happy with the changes without any regard for the playerbase.
X-Force green just makes me sad. There was not reason to touch it, but if they did, it should not be 400 points weaker now at 270, than it was at 70 in the previous version.
4or blue - 7-8 charged tiles would have greatly diminished this ability but not make her so as molasses.
An MMR change to stop maxed 3* rosters from being able to beat up on 2* or lesser rosters was not an idea players were opposed to. Many players starting out against maxed 3* and 4* teams is too far in the other direction.
AP Boost limits would be okay if scaling had been reset. Instead they left it to slowly adjust overtime. The former would have made players happy while they adjusted, while the latter just feels like another weight thrown on the backs of players.
Shield cool downs seemed an okay idea to prevent outrageous scores; however, an 8 hour cool down for a 3 hour shield? It’s this kind of non-sensical thing that made the player base sick.
IMO all 4 of these changes were good for the game; however, if the execution of them by the development team is the reason so many players have walked away or so unhappy right now. All these changes went too far. They seemed more intent on getting the changes done and achieve their goal the first time, instead of being more focused on getting those changes (that critically affected gameplay) correct regardless of the time needed to do so.
The truth is all these changes would have been more acceptable to the player base if they had been done lighter hand. What should have happened is the developers should have met their goals BUT also meet the goals/standards of the players. I do not understand why this seems to be a mutually exclusive concept to MPQ.
You can nerf 4or red, yellow, and blue, but leave blue with 7-8 charged tiles. You do not have to come close to putting a character on life support to make it not OP.
Likewise for X-Force you can balance black and yellow without making the green ability a faded shadow of its former self.
You can enact shield downs in a way that is reasonable and makes sense.
Lastly, you can have an MMR that helps newer players without so vehemently penalizing the rest of your player base.
I play the game because I like it, but if I’m being really honest, I have not the first clue why so many other players have not left. You have done a very poor job of addressing the players that have been here the longest. It is not a surprise so many of them feel unwanted and question why they have not left with so many others that have already walked away.
You doubt this to be true?
4*'s take approximately a year to complete and that’s if you go all out and do not run into bad luck when they are rewards. Why would anyone buy 4* covers? You have proven that their patronage means nothing and that you will not hesitate to demolish their favorite characters at any given time. Not only that, you do not compensate them for their trouble or supporting your product. You penalize them thrice: (1) you weaken their character, (2) you make them get rid of that character if they want any compensation at all, and (3) you give them compensation that every player knows is insufficient. You put players in a you’re tiny kitty’d if you keep your character and your tiny kitty’d if you sell your character.
Season (and alliance) scoring make it where veterans have to play every PVP regardless if they need rewards from that PVP or if it denies those same rewards from other players that would love to have them.
The token system is built to milk money from fools rather than reward players who would not mind giving you their hard earned money or that spent countless hours in PVP or PVE earning those tokens with their play. A moonstone as a reward for getting 3rd in a sub? This is your idea of a proper reward?
I’m not going to go on further. We players know the problems. We players have tried telling the developers over and over. It is clear how much value our input has.
It’s too bad that value new players, but do not value how many new players have been brought to your game from word of mouth by veterans.