Healing rate should be hero-dependent

IUC currently there’s a fixed rate, N points/s and that’s it.

IMO it is ridiculous that a mid-level Hulk takes 5-8 hours to heal up. He should be at full health much much faster. Also Volverine. Regeneration is part of his nature. For others it might take longer – those who are better versed in the canon could provide a good clue.

(No, I don’t care about the health pack consumption targets or the in-game healing, a game built around certain established characters shall try to make them work the closest – and here I the implementation is trivial.)

On a different line of thoughts the flat healing rate is pretty unnatural. I’d use a formula that can heal up some percent of max health per min, that is proportional with the current health%. IOW the rate is very slow for a seriously injured character and very fast when he has just a scratch. Actually I’m sure that change would be a good benefit for the gaming experience.

I’m pretty sure it is. There’s a regen stat for characters, we just can’t see it. ** Wolverine heals much faster than others with similar health.

Yeah, the healing rate is already hero dependent.

Sort of - all the Wolverines heal faster, and Iron man model 40 takes maybe 5 minutes to recover from being downed. But they’re not dependent on health or level. A lv1 will always heal to full hp faster than a higher lvl character.

That’s good news then – someone care to hint why it makes sense universe-wise that a 90-ish Hulk heals for like 8 hours?
I thought he’s about as indestructible as it gets.

Maybe it’s not his healing time, but healing time for his SHIELD lab team.

The easy and boring answer is because healing is a hit points per second rate, rather than a percentage of maximum hit points per second rate. Hulk has such a high max that he takes forever to get there.

Whether that’s the best solution, and whether that makes sense in an in-world perspective are different topics. For now at least, I just plan to burn a health pack on Hulk now and then.

Maybe percentage based? That might make it more fair…like heal 10% an hour or something.