As near as I’ve ever been able to tell the AI will use an ability almost as soon as it has the AP for it so it will almost always prefer a cheaper skill to a more expensive one (the rare case where it will use the more expensive one is when it gets a crazy cascade and can afford the more expensive one) this made the Rags tourney fun since you could exploit it while fighting LT teams since the AI would obsessively use Godlike Power instead of waiting for Call The Storm.
Added 20 more levels to IM40 despite him being pretty useless. May come in to clear some B nodes in the heroic I guess so might as well add the levels now.
The misunderstanding of how AI chooses its abilities is generally from not realizing that the AI has to make a choice every turn, unlike a human who makes a decision once. That is, if you have to make a decision bewteen using ATU or save up for Ballistic Salvo, you usually make a decision once, and then you go with whatever you decided unless something drastically different happened. The AI makes that check every turn.
Let’s say the chance of using ATU is 5% (2 blue AP) versus saving up for Ballistic Salvo (20 AP). Each turn, the computer is expected to get 3/7 of a blue tile (we’re completely ignoring cascades and match 4/5s because that’s impossible to calculate), so it takes 18 / (3/7) = 42 turns to get enough blue for Ballistic Salvo. The chance that the AI will save up AP for 42 consecutive turns is (0.95)^42 = 11.6%, so even if its chance to use ATU is as low as 5%, the chance of the AI ever having enough for Ballistic Salvo is still very unlikely. In reality it’s probably much higher 5% since you can definitely see the AI use ATU periodically while IM40 is available. If they’ve even a 10% chance to use ATU, then the chance of it saving 20 blue AP is now down to 1.2%. In practical terms, it’s almost impossible for the AI to save up enough because they’re asking the equivalent of ‘Are we there yet?’ every single turn.
A good example of this can be found in the Heroic Oscorp, where you got a Spy with Silent Strike (5 purple), Moonstone (8 purple), and Yelena (19 purple). Despite getting 2 purple every round, I don’t remember Yelena ever getting a Lethal Recon off (which is far more deadly in the context of this event since you likely have Storm who can render Gravity Warp useless with a Hailstorm). The AI only needs to spend 6 turns without using Gravity Warp to use Lethal Recon (start with 8, get 2 purple each turn from Spy), but they usually give in to temptation and use Gravity Warp along the way, which is probably a good thing since the Spy alone allows a Lethal Recon every 10 turns, which is generally more than enough to shut down any possible strategy you have even if they never made a purple match.
Phantron: Are you sure it’s a random chance? From what I have seen, my thought is that with a node like the one in your example, the AI would have a predictable decision every time while it was just the auto-feeding AP increases. But when the AI matches the color (or gets it as extra from a match-4 or something) it “breaks the cycle” and the AP might be spent in a different manner.
Back when the scaling was first introduced, there were missions with level 230 Maggia that they were continually spawning the same type of Countdown unless I stunned an enemy for a round to get the algorithm to make a new choice.
Double shot was done ages ago when there were only one event going on each week. And it took the place of the week long event and did two shorter ones. (Anyone correct me if I am wrong there).
So it wouldn’t make sense to be called double shot now as it would lead people (veteran’s at least) to think there will be another identical PvP after. Therefore with only the one IM40 event it could do with a new name.
And let’s not disagree, “heavy metal” is a cooler title than “double shot”
“Let’s put a bunch if players 8000 points in the hole for getting out most exciting new cover in a while, THEN, instead of offering that cover in the immediately following tourney like we often do, let’s give them the most worthless 3* cover in the game! It’ll be hilarious!”
The alliance reward is green, so you can only get one red.
And they really stopped giving a tinykitty about rewards since everyone is spending a bazillion HP on shield hopping anyway for the end of the season.
A rags rerun tourney is a terrible idea. If they were smart, they would either do a lazy daken tourney or (even better) an everything goes tourney to finish this off.
Well the most useless 3* is Daredevil, so I think I know what we’re getting for the final tourney.
Or if this is the last, for the first tourney of season 2.
“Don’t you think we might be missing out on sales if we make those new coveted covers available so soon?” “Yeah, good point, let’s pick some other cover as reward. Which one has gotten the least sales the past few months?”