I mean the end times of the events, not that the end of the world is upon us. I don’t recall death brackets being one of the four horsemen.
So, I was thinking about the issue EU players have trying to play this game. The end times are quite unfair to them. In PVP at least there is an option - get enough points that they should get a reward and then shield up, but in PvE, you must play during the last two hours or you’re out of contention. This actually benefits me right now, since in live in EST, the One True Time Zone ™.
So I started thinking about how I’d design the system. I’d want a few things - 1) Some rubberbanding in needed, or leaders will be uncatchable and people out of contention won’t even try 2) some stack depletion is needed, or we just grind like mad 3) But I want to try to be fair(er) to Euro players.
And I realized the core problem is this: Rubberbanding is constantly checked - live, up to the minute - against the current global leader. I think it would help to actually not make this a ‘live’ check, but to fix the rubberbanding multiplier and only update it periodically. In addition, at the time when this RB multiplier is set, everyone’s stacks refresh, to full, instantly.
I’m going to assume 12 hour refreshes, but this number could be easily tweaked. So the idea would be:
- Event comes out, say at noon Friday EST. There is no global leader at this point. the RBM (rubber banding multiplier) is set to 1.0. Everyone’s RBM will be 1.0 for the duration of the 12 hour period. When you do the nodes during this 12 hour period does not matter at all.
- 12 hour later, at midnight (late Friday/early Sat AM), two things happen - first everyone’s stacks immediately refresh to full. Second, the global points leaders score is checked, noted - and set aside. Rubberbanding will still be in effect for the next 12 hour reset period, but to set your personal RCM, you’ll always be checked against the ‘set aside’ global points leaders value, as it was at the beginning of this refresh. Not against the live value if someone passed them, which will only be used for the next refresh period.
- Keep doing #2 until the sub ends.
How does this help Euro players? To be in contention now, you just need to be able to play during the last 12 hours of the event, without an unfair advantage given for playing as close as possible to the end of the event.
Won’t everyone then just need to grind the nodes to 1 every 12 hours? i expect this to be much the same as today - personal scaling should handle this for the most part, and the approach of playing lightly and then do a full clear during the last few hours (now last 12 hours) will be similar to now. It may be a bit harder for NA players, since they can’t just automatically beat EU players by virtue of being in NA.
I also don’t expect this is too much work to code - another plus for D3.
Thoughts? At first I really liked the current refresh approach that was just rolled out, but I can quickly see it becoming "hit each/essential nodes once every 2.5 hours for maximum points’, as others are pointing out. I’m sure the rigid refresh schedule may be an issue for some, but I think fixing the RBM during a given refresh will address a lot of the issues that can come out of it.
I’d like some feedback, please.