Apologies folks! Mean to post this at 10am when the post when up in-game but was in meetingz.
This is just the first, we will have more on the way and details about those soon!
Apologies folks! Mean to post this at 10am when the post when up in-game but was in meetingz.
This is just the first, we will have more on the way and details about those soon!
Leaving the CD tile for the black is ridiculous. That’s why he isn’t playable. 1a5 HE can repeatedly fire and a true 5* that still does less damage has to wait to fire his primary power doesn’t make sense. Getting rid of the CD tile should’ve been the first thing fixed.
It’s clearly better. Is it enough better?
Another character who shows up as an enemy in PvE.
It is better, comparatively. Usually comes with goons so he can fortify the countdowns. Now the black can one shot you easily. Yay… ![]()
He’s also glitched, when you start the match with him his max health is reduced to his old max health, but its out of the 100k now. Edit 2- And his yellow still reduces the timer by 1 turn instead if 2. Edit 3- OH LORD AND HIS PURPLE ONLY CREATES ONE COUNTDOWN NOW INSTEAD OF 3 WTF..
I wasn’t sure exactly how GG would be buffed when they eventually got around to it, but the one thing I was certain of is that they would get rid of the count down tile on his black that made him unplayable…. and then they left it as is but made it slightly cheaper ![]()
Dunno why they didn’t fix the black power. It’s not particularly strong or cheap so there’s no reason for it to have the downside stapled onto it.
I’ll probably ignore it and lean into countdown shenanigans at 3/5/5. They dialled up the red CDs pretty hard, and yellow now has a reason to be 5 (sorta).
Glad he got something – he was very, very bad before. If nothing else he’s now got modern HP and match damage.
I get leaving the CD for the black power because it’s the unique and flavourful part of the power that stops it from just being “do X damage”. However it could have either been reduced to 1 turn to keep the flavour and reduce the handicap or there could have been upside to having GG not be on his glider. Either it interferes with enemy attacks, reducing their power, or it deals passive damage (maybe prioritising characters who are airborne or away).
Regardless, really happy to have any sort of character rebalance for the first time since November.
I can confirm all of the behaviour that @marvel075 mentions. So very glad to see that someone tested these changes ![]()
From March 31 Blog Post by IP2: 2026 Roadmap:
"1-4 STAR CHARACTER REBALANCES
Similar to how we did batches of updates for characters for our Champions 2.0 feature, rebalances are coming back, only this time we’ll be focusing on batches of 1-4 Star characters that have had a challenging time integrating into the broad metagame. "
From yesterday’s 5* GG Rebalance: “Ehhhh. Never mind”.
This is my problem with it entirely. It’s only going to make PvE more difficult while he remains essentially another character who is never played.
KGB
they fixed him now, and made his purple be able to select the tiles now like hob goblin
edit 1- his max health is still bugged tho…
So, to recap:
I will start this by saying thank you very much for actually attempting 5 stars like I had really hoped, but oh my goodness, what the shell is going on over there??? Who is working on this game?
Im here for it though. Please attempt all of the other useless 5 stars too! I dont mind if you break them! While youre there, please also attempt Sam5 and IronMay3, roll the dice baby!
Perhaps this rebalance was supposed to make Goblin into a 4*?
Watch them buff Iron May.
Seems like GG/HG/Riri would be immortal if you put Snack Cart on one of them.
100k unboosted heath seems balanced (at 3* level) and she needs upgrading so she now has an air fryer instead of a frying pan making her more ecologically friendly which makes her immune to stun, away and airborne.
Okay..I legit laughed out loud at the air fryer thing.
They could have at least fortified the glider tile ![]()
Actually, HG/GG/HE is pretty solid winfinite. Just took down lvl 800 node with GG, Daken and goon and stayed nearly full health. Goblin had over 1400 HP.