Hero Rebalance: 5-Star Green Goblin (Norman Osborn)

That first paragraph is just plain wrong. Drop Bears and Castle are much better & usable than probably half the 5s available, and to keep this on topic is say both are better than Green Goblin before or after this rebalance. I’m also not sure what the relevance is comparing new releases to rebalances. The release cadence is fixed and budgeted, I doubt it’s taking anything away from bug fixes or the other things you listed. If anything, spending less time to work out the kinks for these new releases could free up some time to spend on other projects.

Frank’s rage was messed up at release, but they fixed it pretty quick & it works well now. Use him with Sam Cap, he doesn’t make quite as many strikes as an ascended Jugg would with cascades, but adds utility with a stun and board shake. He also true heals back to full nearly every turn.

Bears unboosted and baby champed make one of, if not the single strongest strike tile in the game, and I think the strongest self buff on top of that short of Hotpool who needs to tank for his buff to work. They take damage to do it, but can true heal with purple while also removing enemy special tiles. Pair them with anyone who can equip Lucky and it gets insane quick and now that I think about it Hotpool could be a good partner just for that reason.

They aren’t the strongest meta characters, but I definitely wouldn’t call them worse than the majority of the tier. I’d use them any day of the week over Civil War Cap or Iron Man, either Black Widow, Black Bolt, Knull, Daken, Kingpin, Silver Surfer or Sable, Doc Oct, Joaquin Phoenix (Falcon), Phoenix Cyclops or Jubilee, Daredevil, Victor Mancha (who I forgot even existed), Black Panther, Odin, Heimdall, Loki, Bruce Banner, Miles Morales and really almost any other Spider verse natural 5. The list just keeps going for 5s I’d rather avoid, though some of this just comes down to different play styles.

I’d also say as much as you’re right about QoL, bug fixes, new events etc are worth spending time on, rebalancing characters is also good for the longevity of the game. Not everyone can have the super deep roster so they always have the best of the boosted list, but what they do have should at least be mildly viable just to keep players engaged & brackets full. At least a few in my alliance have switched from chasing the newest releases to spending all their CP on classics & seen their rosters bump up & widen, but still don’t want to use most of the 5s out there. Heroics just highlight the power gap, and increase the need to buff some of these older 5s.

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Correct.

For any Dev’s following this thread, this illustrates exactly the problem in PvP that needs to be solved (ideally though heroic or baring that an entire re-write of PvP).

There are multiple types of players playing PvP: competitive ones like EB, casual ones who are just reward farming (ie wins based) and ones who like facing different teams than the same ones you get in PvE (say Whitebomber and others who love to experiment with different team combos). Unfortunately they are all lumped together when they should be in separate PvP categories and that causes a massive difference of opinion on what’s fine and what’s not fine in PvP in terms of character balance.

To use an analogy (which we all love here) It’s not that dissimilar from the game of golf. There’s really competitive PGA players, there’s golf lovers (those who love to travel to play lots of new courses) and casual weekend hacks. Each group plays the game entirely differently (strict rules for PGA players, carts, drinking, mulligans for casual hacks and golf lovers) and all ways are valid. But golf definitely does not allow the groups to mix competitively (you’d never get weekend hacks / golf lovers using carts and taking mulligans on the PGA tour).

That’s the challenge for PvP going forward. It needs to separate into different categories for the different types of players.

KGB

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The Whitebombers aren’t a PvP play style. They can theory craft and test case in either PvP or PvE depending on what they have, who’s boosted, and what opponents are available.

The competitives and the casuals should be lumped together in PvP events. The casuals don’t shield or play at the “right” times and might not follow the unspoken rules of PvP etiquette, but the only incentive is for the competitives to rid themselves of these pesky flies.

As for differences of opinion, that goes without saying across and between all groups.

Funny, my enjoyment of this game by mode definitely goes:

  1. Tower
  2. Pick3 PvP
  3. Opening and applying covers
  4. Pick2 PvP
  5. Staring at my own roster and thinking way deeper than one should
  6. Staring at Buckets roster, plotting all of the future things he is too lazy to plot until they are boosted.
  7. Checking vaults and daily deals
  8. Launching the game
  9. Boss fights
  10. DpD
  11. PVE

@TheMigz if you can hear me, see the posts above; people are talking about me as an entire group of people! Please make Tower fights replayable, this will mostly solve the problem of this game not having a practice mode! There is no telling how many “WhiteBombers” there are out there who want this!!

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Hello whitebomber, can you hear me?

So THAT’S why I always feel like I’m being watched! The doctors told me it was all in my head…

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Ha ha ha, now the Green Goblin has been buffed, nothing can stop me! Players: Discuss!

17833614754986964157432118515556

Players discussing absolutely anything but Green Goblin…

17833613477535282151746864350618

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I would check under your bed, this bomb guy seems slightly unhinged.

I personally always thought his passive components needed an edge amongst other normal rebalance features.

On black, it would have been nice to see an “on foot” ability while the glider return tile is out. Something that can tick away at opponents and might even find a niche offense by purposefully destroying it. Like a heavy strike per turn or something to that effect

On Purple, a fun passive would be to throw (1) random color bomb (2-turn) on his primary color matches. Just a little chaos.

Yellow, no opinion.

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I’ll just note that both Hotpool and Drop Bears make a fantastic third character for War/Polaris. I actually equip them with green AP supports and Lower AI to get the damage started. You can fill the board with strikes very quickly and Drop Bears’ red does about 300k damage for 5AP. His purple destroys enemy tiles, which feeds Polaris’s tiles generation. Hotpool covers more colors and and the trade off is that his red hits multiple times, each boosted by strikes, instead of one big nuke. Drop Bears is probably better, but Hotpool gives you a yellow outlet.

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*Powaris

Oh, took me a minute to realize you were coming up with a name for Polaris and war. At first I was like, why are you doing Polaris in a toddler voice

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Warna.

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A stretch to say Warna Sisters?

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7 days ago:

Clearly I took “next week or so” a bit too literally as until I found the original post I had remembered it as literally having said “in a week”. The anticipation goes on…

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@TheMigz any chance we can get to see the rebalance list? I know I and a good majority would like to see whats coming

Its oz work time so hopefully we’ll get a response, i could do with a bit of a engagement kick, im not quite as bad as bluewolf but im not too far away

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