***** High Evolutionary (Awesome Mix Vol 3) *****

High Evolutionary (Awesome Mix Vol 3)
5-Star Rarity
Affiliations: Villains, Geniuses, Technologists, Enhanced, Cosmic

"The High Evolutionary is obsessed with with creating a "perfect" race in the galaxy. As he experiments on all living beings, it leads to a confrontation with the Guardians of the Galaxy."

Abilities listed at level 255/450
Health: 23744/95436

Iteration - 8 Blue AP
High Evolutionary deals 561 damage, plus 165 damage per Research counter (Max 10).

At 6+ counters, also creates a 2-turn Countdown tile that reduces the target’s ability ranks by 1 while on the board (Max 1 per enemy).

At 10+ counters, also stuns the target for 1 turn(s).

(PASSIVE) Whenever an enemy makes a match or fires a power, adds a Research counter and gains +1 AP in the target’s strongest color. (Max level 2270/668 damage)

  • Level 2: Deals 583 damage, plus 187 per counter. Counter max increased to 11. (Max level 2359/757 damage)
  • Level 3: Deals 605 damage, plus 187 per counter. Counter max increased to 12. Creates a 3-turn tile. Reduces ability ranks by 2. (Max level 2448/757 damage)
  • Level 4: Deals 605 damage, plus 202 per counter. Counter max increased to 13. (Max level 2448/890 damage)
  • Level 5: Deals 616 damage, plus 308 per counter. Counter max increased to 15. Stuns for 2 turns. (Max level 2492/1246 damage)

The Missing Link - 6 Yellow AP
Choose an ally: Increase their max health by 7.3% and their ability and match damage by 10%, up to High Evolutionary’s max health and strongest base match damage if a teammate is chosen.

(PASSIVE) At the start of battle, if High Evolutionary is not the highest level character, he receives up to 50% bonus max health and 10% bonus ability and base match damage based on the difference in levels, up to level 550. Then his team gains half those bonuses, up to his level. This passive cannot be disabled by stuns.

  • Level 2: Increases target's max health by 8%, ability and match damage by 11%. Increases High Evolutionary's max health by 60%, ability & match damage by 60%.
  • Level 3: Increases target's max health by 8.8%, ability and match damage by 12%. Increases High Evolutionary's max health by 80%, ability & match damage by 80%.
  • Level 4: Increases target's max health by 10.3%, ability and match damage by 14%. Increases High Evolutionary's max health by 100%, ability & match damage by 100%.
  • Level 5: Increases target's max health by 13%, ability and match damage by 18%. Increases High Evolutionary's max health by 140%, ability & match damage by 140%.

Unnatural Selection - 8 Black AP
High Evolutionary deals 7% of the target’s health as permanent damage and reduces their match damage by 10% (max 30% reduction). Then if his maximum health is greater than the target’s, he deals additional damage equal to the difference, up to 9% of his maximum health.

  • Level 2: Deals 8% permanent damage. Reduces match damage by 11% (Max 33%). Deals up to 10% damage.
  • Level 3: Deals 9% permanent damage. Reduces match damage by 12% (Max 36%).
  • Level 4: Deals 10% permanent damage. Reduces match damage by 12.5% (Max 45%). Deals up to 13% damage.
  • Level 5: Deals 12% permanent damage. Reduces match damage by 15% (Max 60%). Deals up to 18% damage.

Feeder Updates

Release Schedule

Story
Hearts of Darkness - 5/4 - 5/7
High Evolutionary (Awesome Mix Vol 3) Shards and Event Token in Placement Rewards
High Evolutionary (Awesome Mix Vol 3) Event Token in Progression Rewards and Alliance Rewards

Thick As Thieves - 5/7 - 5/11
High Evolutionary (Awesome Mix Vol 3) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Versus
Enhanced Encounter - HE (Classic) 5/4 - 5/8
High Evolutionary (Awesome Mix Vol 3) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards

Evolutionary Conquest - HE (GotG3) 5/7 - 5/10
High Evolutionary (Awesome Mix Vol 3) Event Token in Progression Rewards, Event Token in Alliance Rewards

Offers
Genetic Mayhem Store - 5/4 - 5/7
Chance to get High Evolutionary (Awesome Mix Vol 3). Increased chances in 10x and 40x pulls

Isotope Vault - 5/11 - 5/14
Chance to get High Evolutionary (Awesome Mix Vol 3). Increased chances in 10x and 40x pulls
40 Items:
○ 1x New Men Legendary Store Token
○ 1x 4-Star The Thing (Classic) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 15x Iso - 4x 2500 Iso, 6x 1000 Iso, 5x 500 Iso
○ 14x Two stars

New Men Legendary Store - 5/11 - 5/14
15% chance to get High Evolutionary (Awesome Mix Vol 3), Adam Warlock (Infinity Watch), and The Hulk (Bruce Banner)
Additional Tokens can be purchased for 25 Command Points

I’ll wait for the whales to let me know. Because I just have no idea.

I thought this was who trash panda stole those batteries from in vol. 2?

8AP for his good abilities (yellow active doesn’t seem like something I want to cast) is not great, but he generates at least 1AP every turn, so who knows.

The yellow passive is interesting but it’s worded so oddly that I have no idea what it’s meant to do.

There’s a disconnect where I’m not sure how to optimize his yellow passive and black active abilities. His black active wants him to be very high level/have high health, but his yellow passive seems to want him to be low level (or, at least, lower level than his teammates).

In conclusion, shrug. This may be the best character in the game or the worst, or anywhere in between.

I think your onto something about this complexity. Understanding the damage/health party interactions is perilously close to WOW/Diablo style effects. I’m not opposed to this approach, but it loses the simplicity of earlier MPQ eras. I genuiely feel like we will need 3rd party game overlays to understand these damage mechanics.

I don’t understand his powers. All I see is “Can I use his blue passive to make Blue AP with a Kang and Deathlok team to send enemy away?”

We’re gonna need new initials for Hawkeye if we’re giving HE to this guy.

Also zoinks, 95k health at 450??? And that will be boosted further by his passive yellow.

His Blue and Black will hit hard in the right conditions (5 covers assumed):

Blue: 2492+15*1246=24182. But you’ll rarely wait till the enemy has made 15 matches/powers fired. It will probably be on average 6-7 so your really talking 11214 (7 points) unless you wait until 10 for the stun.

Black: The permanent damage is going to be smaller the lower the enemy health since it’s based on health and not max health. So when a character is down to say 30K health the permanent part will only be 30K*.12=3.6K permanent damage. Where it will really hit hard is the secondary part which will then kick in to do 18% of (95436-30000) = 11778. So the lower the enemy health the harder the 2nd part of the power will hit. He should down the target around 15K health (15000*.12=1.8K damage plus 90000-15000=75000*.18=13500 > 15000 health)

The Yellow passive seems ideal for players like EntrailBucket who have 550s to pair him with. If he’s at 450 and he’s paired with 550s then he should be getting 100% bonus to his health, ability and match damage. That I think effectively makes him a 550! More importantly, I suspect this health is ‘free health’ in that it comes off first when he’s damaged so that he can lose 50% health and you’d be able to go into the next fight fully healthy. If this is how it works, his passive Yellow is by far his best power for players who have higher level characters to team him with.

KGB

That yellow passive seems off.

At the base its a 50% increase to health and 10% increase to ability/match damage. Then with the next cover its 60% increase to both health and ability/match damage. And they move up the same amount (80, 100 and 140) for each additional cover.

Thank you for the analsys. For 480+ MMR rosters, Do you think they will want to level him to their current MMR or just keep him at 450? I didn’t fully understand the mechanics of yellow, but it definitely sounds like he’s better against higher level opponents. So one application could be to break through the 5* wall before throwing your own version of god boosted characters.

For sub 480 rosters. Do you still recommend that they keep him below 480 or would it be safe to pump him to head of the roster.

This question is sorta important because it will dictate if people want to break hoards to pump him high or just champ him via tokens

txs KGB for diving into the numbers.

Cmon devs. I play video games so I don’t have to do math

I don’t understand the wording on the yellow passive.

Why not just cover the character and not add any levels to it? Or maybe softcap based on your highest level character. I guess we can test it in his PvP.

Either way looks like a very interesting character.

Do we already have a HG? Hawkguy can take that.

First of all, if there is a sure winner to the Most Bugged Character 2023, here it is.
A passive which can’t be disabled by starting stun! Hey devs, how about sharing this feature with some characters? Then chasm wouldn’t totally nerf them and perhaps they could have a chance to play pvp!

This character seems an annoying tank. He can gain a lot of the strongest enemy color for sure.
His yellow passive advices him to have him underleved. But his active not! It’s cheap and can support characters who already deal a lot of damage. Then it’s needed to see if it stacks up with affiliations % bonus. And then that could hurt.
His blue is interesting. A bit expensive but it’s based on waiting until the right time.
Something says me he will be popular as AI can use him well.
Only thing I don’t like is he shares too many colors with kang.

Well, as a player whose roster is ~450 i’m excited for this character! As others have pointed out his yellow passive appears to mean that as long as you bring a god boosted character he himself can get up to a 140% boost to health and all damage!
Furthermore he’ll be giving up to a 70% boost to health and all damage to his teammates including the already naturally god boosted character….

What phrase shall we coin for this boost? Turbo God? Giga God (GG boost has an apt ring to it, as it rapidly heralds the end of the match… good game!).

I’m going call him Hi-guy

Yeah, the wording does imply either side.
But why wouldn’t you want a GG boost character on your team? (Certain 5*s excluded)

This is certainly all fair comment, and at the end of the day it comes down to personal playstyle.

I think we can probably all agree that a 70% boosted Chasm 100% of the time (rather than just god boost week) is a sign of the end times :zany_face:

You have to consider every new character evaluation requires 2 parts:

  1. How good is the character based on their ability descriptions?

  2. What’s the likelihood their abilities will actually work as described and how good is that character if they don’t?

The first is hard enough but the second is near impossible. I’ll join Greenpeace and wait to see some whales:)

This guy is going to be so much fun or unfun with chasm based on which side he is on and taking a boosted character against him only adds to the misery let’s see