So I was considering something scottee said in another thread. He basically said something that, while true, is worrisome.
He basically said that charged tile skills had to be underpowered because we’re getting more skills that charge tiles.
This is accurate in two ways. If we get a character that, for instance, makes charged tiles as a passive, this will clearly be problematic with Smite. It’s also true that, from a design standpoint, future skills that make charged tiles will absolutely 100% need to be very bad outside of the “paired with GT” context.
So how do we solve this?
What is the biggest problem with charged tiles? Well, they give you 3 ap per tile.
This means Power Surge has a decent chance of making your next blue match into 9 blue ap, which chains into another Power Surge. Two power surges in a couple turns makes it basically impossible to lose, regardless of the opponent’s team.
But what if this wasn’t the case. What if charged tiles gave you 2 ap, instead of 3.
See, the way we’re going, every single charged tile character is going to be bad, because it has to be. But we’re not doomed to this future, as long as the charged tile mechanic itself is fixed.
Just like that, GT doesn’t even need to be changed. She can still kill big characters, but it’s way more difficult to get an infinite stunlock going. What’s more, you have to consider the board much more carefully, because you can’t just power surge and expect to match into 10 red ap. So she’s slower.
And this way, we don’t have a garbage 4* who does less for 19 ap than Cage.