Starting things off, I think HoR should remain standard to keep out some of the more power creep effected cards, but I think a shift to legacy for RGP would be more fun and might make things feel a little less grindy for those who like to experiment.
Making RGP legacy would help new players defeat the harder bosses with their limited card collection without hurting other new players in the process. Making HoR legacy will pit new players up against impossible decks full of Olivia and Pig with no cards to counter those assaults.
Rgp should be legacy the same reason why hor needs to stay legacy.
It’s a soft landing for new and weaker players.
Just like how power creep will cause havoc in pvp events, so it will for pve ones. Compare for example the power increase between each pve since conception.
Bolas is Objectively harder than his predecessor. That he is easier is only due to a quirk in mechanics, not power level.
Are you serious? Tezz2 was really hard to crack for a while. As soon as people caught on to the strategy of not using creatures neutralizes half his threats, Bolas was the easiest boss to beat. He’s not even the hardest node in that pie. For me, my only ever loss to bolas was when I went in blind the very first time I played that node.
Bolas wasn’t really nearly as bad as Tezz. In fact most veterans could beat him quite handily with a variety of strategies on the first pass.
The only way that would be true is if it were a requirement to cast creatures to hit an objective. Otherwise, exploiting such a glaring weakness makes it such an easy battle that no so-called veteran would have trouble finding it.
All current events should be Standard, as it is a lot more fun to play with new cards.
Making the coalition PVE event Legacy near the end of the block would have been the change of pace they were looking for, though, because you still have the option of running full Standard if you wanted to.
Making HoR Legacy is a show-stopper for me. Forcing me to revert to prior sets and having to either deal with ridiculous cycle decks, 4 x low-cost kill spell decks, or deployed rattlechains decks, coupled with Enraged mechanics and stupid objectives, is just making my job and this other game (called “redacted”) much more enjoyable.
Honestly, I dunno about that. It took me quite a few attempts before I had a deck which beat Tezz every time, and that deck had a lot of moving parts… I’d take my Ob deck and swap in 4 cards specifically for that matchup (by hand. The good old days!). Towards the end of the cycle I’d feel happier throwing together something as an experiment, and these decks would be fine.. usually… and then Tezz would get a big old cascade and beat them.
And some of the moving parts in my Tezz deck were there to exploit his technicalities. I ran Deadlock Trap to lock down his tokens. I couldn’t energize, but that was OK, because Tezz did it for me.
Again, I dunno about that. I’ve seen people in the general chat channel in Slack talk of beating him by just throwing spells like Exquisite Firecraft or even Lightning Javelin at his face. It took them ages, tho