The environment tiles where health is gained needs to scale up somehow. 50 health for high level characters is almost useless, especially when enemies do more damage than that from a single tile. Those tiles just get in the way unless you’re running Modern Storm with her red power.
5% heal instead?
perhaps a 3.50% heal would be better
On a similar note, forest tiles only taking 100 HP to give +5 to each color is too good. Should be % of max HP as well.
I agree on the scaling and spiderman’s heals need to scale differently too. It is insanely strong at the high levels.
Spider-man’s heal is fine. shhhhhhh
Spiderman is not the droid you’re looking for…