Seems like a decent idea - I was thinking about this myself the other day. 2500 hp is basically just a wild-card 4* cover (that you could also use on slots, shields, etc.)
Care to explain what you mean? Is this like “Participate in 4 lightning rounds and win 2000 bonus iso” (lifetime/weekly/daily achievement type things)? Or “beat this node with only 2* and win this shiny token”(one-off, event/node specific challenges to earn something extra)? Or something else entirely?
As it is they’ve mentioned there is a new game mode (forget the actual terminology they used) on the way, which sounds like your #2 to get us more covers, iso, etc.
I think a lifetime progression would be a great way to supplement the daily resupply. daily resupply rewards doing one match/day and being consistent. a lifetime progression - could have 2 sides - pve progression and pvp progression since they’re scored differently. would be a great bragging tool here in the forums and a little something extra, if they ever wanted to add something down the line.
yeah..good idea,for lifetime…since veteran player only gets 250iso,boosts and even that silver token called standard token..wow!can u imagine?vets at day 600+ getting those
There are some fixed prizes and between them random ones. They are standard tokens, 50hp, heroic tokens… But yeah they should improve them from time to time.
why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 4
maybe whales will just buy the cover (but i thought u couldnt buy 5*),for the
not so whale they will have the option wether to buy whichever cover they need the most or use the HP for roster slots(since slots become expensive when u have more than 70 characters)