First up, I think it is great that you try to include the community in defining in game terms like skillful play. Keep it up.
the previous posts are generally filled with very good descriptions of skillful play.
For me skillful play is summized in two statistics I call the deck and player win ratio.
Deck win ratio
Definition: How many wins achieved with a deck of the total times the deck has been played.
This would show how good a player is at designing decks and piloting them. There is an underlying assumption to this score, which is the deck is being used equally often be the player and by Greg.
For most of my decks I have a pretty good idea what the win ratio is, when I’m piloting the deck. If the deck win ratio is high then it is because of two things
- I have added cards that works well together (deck building)
- I have piloted the deck in game adeptly (match-3 skills and deck management)
If the deck win ratio is low then it is most likely due to poor deck building or a new deck where something is being tested, like new cards or interaction between cards and or planeswalker.
However, so far I have no knowledge about how well my deck performs when Greg is piloting them and I think that should be a factor in defining good decks. It therefore follows that a deck score above 50% is good and a score of 90% or above is most likely extremely difficult to achieve. Likewise, a deck win ratio below 25% is very bad, since that means the deck is most likely winning less than 50% of the games where a players controls it.
Drawback: developing decks will influence this score negatively, so i suppose that all matches in Training Grounds are not counted for the ratio or the first 5 games in TG with a deck Does not count.
Undefined subjects; when to reset a specific deck’s win ratio; does all deck slot counts.
Player win ratio
Definition: How many games a player have won out of the total games said player have played with any deck.
This would show my combined ability at piloting my decks and select the right planeswalker and deck for in game events. There is an underlying assumption to this score, which is “bad luck” e.g. cascade, bad draws and the like, are equally distributed among all players.
The player win ratio should be high for good players and low for less good players. Developing decks will influence this score negatively, but I lean towards letting every match counts in order to reduce the likelihood of having to many perfect scores, but it is undecided at this time.
Drawback: not sure this counts, but designing decks that Greg can’t win with is hidden in this score, which perhaps is a good thing.
undefined subjects: should this score only count for a limited period before being reset or should it be a running timeframe that removes old matches from the score in order to display current skill level and not lifetime skill level.
End notes
perhaps these two statistics could be combined in a meta rating, but not sure.
The will most likely require more deck slots in order to work, something like 3 slots by default for Planeswalker at level 60. Deck slots are gained during levelling of PW.