How hard can it be to fix this



Ok so what’s the problem here…
I face it, use inner struggle and it deals only 8

“Well” i think " probably is just the game not recognizing inner struggle cause, I don’t know, it’s fixed at creature strength".
Still a bug but understandable.
Then opponent reinforces. Now I am in big trouble.
Ok will deal 12 damage with my tyrant.
I play it… And it deals 6 why???

Did they even try to code this properly?
How can it be so hard!!!

In the end I had no choice but overrun it losing secondary objectives.
This is so stupid.

You should add your info to this thread in the Bugs Forum.

Oh wait who is the second poster in that thread… My sight is not that good as it used to be… Morp… Damn cannot read it properly… Probably Morphling? It can’t be me cause your suggestion would make no logic…

Beside sarcasm the problem here is fixing a thing that probably is the easier thing to fix of all.
What the heck, “damage_taken = damage_taken * 2” or something pretty similar.

If it is more complicated than that, what the hell did they do when realizing the logic of this game???

The problem is not it being bugged in the first place, that understandable.
The problem is it being still bugged after being reported and a patch being applied when it is clearly not a hard bug to fix.

You’re quite right. I had just remembered that there was a thread but didn’t check any of the contributors. Whoops!

Sorry 'bout that.

Still think you should bump that thread though. icon_e_wink.gif

Quickest Way to fix the issue Morphis

Quit job,
Study Computer Programming
Apply for job at D3
Do well, ask to be moved to MtgPQ
Fix Goldnight Castigator
Fix Diregraf Colossus
Fix Seasons Past
Fix Prized Amalgam
Post in Forum these have been fixed
Everyone loves you and spends more money on game
D3 happy, Players happy
Win Win icon_e_biggrin.gif

Actually I was being sarcastic but I do have a bachelor degree in ICT. icon_e_wink.gif

Nice icon_e_smile.gif

On a separate note if they just changed Goldnight Castigator to an 8/8 and the ability ‘you take double damage’ Everything would be fine, no real reason for 16 health.

Well not really.
For istance if it is disabled, it should take normal damage icon_e_wink.gif
If it gets -X/-X(black stuff mostly) it would be different.
Also for future interaction(do not know stuff like “swap attack and health”) it would not be the same thing.

It’s just easier(any minimal logics tells me that) to fix it.

The problem with this game is that cards aren’t programmed to do exactly what the card text says they do. They have some bizzare alternative way of handling the situation, eg, destroy creature deals damage equal to toughness.

To be fair, you can’t just add the line ‘damage = damage*2’ to make this card work.

You’d have to create a variable called damage_modifier, and that might involve updating as many as 2 different files.

It depends on the actual code.
If the damage is used in a function and not passed by reference probably you can modify it directly.

It is not that important though… It’s clear is not that hard to fix it.
All of this assuming the coding has been implemented with a little though before actually writing it down…

You’re assuming they follow good coding practices. Tsk, tsk.

I bet you a fiver it’s not even OOP.

That’s actually harder, so I’d take the bet. It’s 100% OOP, even if it’s bad icon_e_biggrin.gif

Oh, it’s on like Donkey Kong, now icon_razz.gif

The devs are working hard to squash all bugs. There are hundreds of cards in the game. It can take some time to fix all errors - but, of course, that is the intent.

Please keep comments constructive and civil - and in the proper forums.

Moving to bugs. Thank you.