I notice a nice 6 match (4x3) that’ll also clear out a whole column (the 4 match portion).
I counted the energized gems. 6. 3 in the match, 3 more in the column being destroyed that are not part of my match itself.
This is the whole promise I saw of these cards: having a few creatures & supports in play and a single match will trigger multiple of them… ideally more than once
Servent of the Conduit should trigger 6x for 18 mana, so I moved a heavy spell up next.
Tiger should trigger 6x giving him +12/+12 for the round.
So I make my match and the Tiger gets +2. I get 3 mana. ::sad trombone music:: It looks like they were only triggered once.
Are excess gems destroyed by a match 4+ (and not within the match) supposed to count? They were destroyed.
Are only gems within the match supposed to count?
If you match 3 green energized gems, should the “1:” cost be met 3x and trigger 3x?
If you have two creatures in play with a “1:” cost and match 1 single energized gem, should both be fed & activate?
If destruction gems (on a 4+ match) don’t count toward the costs, that means these two cards alone are pretty sad and any “energize 2, cost 2:” cares are useless, because random gems are energized, meaning you energize two gems that are nearly impossible to match (different colors or far apart).
You can trigger Overload once per match. So it can trigger multiple times on cascades, but it doesn’t matter how many Energized gems over the Overload cost you destroy with one match. If you want to use Overload to its full potential, Energize the board and try to trigger multiple matches each turn.
energise is different to activate. any landslide break is
considered a match but only for that gem movement
match. a match 5 will only ever trigger one occurrence
of the overload, any resulting cascades can potentially
trigger more overloads. landslides are useful for
triggering overload 3 which would be much more
difficult if you were to wait for 3 energise gems to line
up.
This is why energize is an all or nothing type investment, which makes Kaladesh very weak. There’s no way you can survive fully optimized decks without using some of the key utility cards from prior sets, and there’s no way you can fit all of those utility cards and have enough room left over for energize.
I was hoping to do that with Rattlechains or GR. sadly, the new hexproof mechanics mean one can no longer target one’s own with single target buff spells.
Oh man (ha!), it is good. I combined it with Empyreal Voyager & Arborback Stomper in my Kiora deck for the green node in Inventor’s Fair. I think my highest Energize total was 85. I very regularly had him over 20 power.