Okay, so someone once said: When the game becomes a job, people look for another game since most already have a job.
There has been several changes in the game the last few months and especially the last few weeks that now makes the game feel EXTREMELY time-demanding to play and enjoy, even if just to get the daily progression rewards, forget other things.
In particular, Rising Tension (which needs more game to get the full progression compared to Across Ixalan, on top of giving less jewels), and the all new double Training Grounds per day (requiring 8 games now to get all the gems). In a somewhat unrelated note (maybe), the new card mastery system makes it really, REALLY slow to master cards, which some players don’t quite seem bothered with but still annoying, since what it means now is that mastering cards will take a very, very long time.
Anyway, this means that now we need to play even more games now just to get our usual daily rewards. Back during Ixalan, before counting the weekly events, we need to play probably just 7-10 games per day to get all the daily progression rewards (from a single Training Ground + Across Ixalan), which then considering that weekly events usually require some 20 to 30 games (per event that often lasts only two days), translates to like, 10 additional games to play to get the baseline daily rewards which in particular includes non-renewable resources (gems and jewels). Now, it easily takes 12-20 games per day (again, before factoring in weekly events) just to get the rewards. Now, if the rewards for these events are largely just runes, it’s probably not bad, but again, there are non-renewable resources to be chased here.
Okay, now in case you are wondering why I complain about this, I’ll give one example: Hearthstone. I can safely say that I’m not the biggest fan of that game, but I’m fine with playing it until this very day. Why? Barring very, very bad quest roll, I usually only need to play like 3 to 5 games per day (or, with luck, per THREE days), which, considering my daily schedule, allows me to quickly finish my quest log (or wait for tomorrow) then forget about the game for a while (here’s a hint: I’ve spent a measly 15 minutes to complete two daily quests in Hearthstone today). And not just Hearthstone; I also have one or two other daily quest game I play which I also LOVE because I only need to play it like just a total of less than half an hour PER DAY and still not miss out much. Even Plants vs Zombies 2, which frankly I don’t like very much, is still BETTER than Magic Puzzle Quest. Why? Oh, sure, the PvP mode demands hours of play per game, admittedly, but the rest of the daily rewards are obtainable within half an hour, tops, something that Magic Puzzle Quest just can NOT and will NOT allow these days.
So, tl;dr, I do NOT like being forced to play more games daily just to get my daily fix, and I’ve found the latest changes is making the game demanding more and more of our time to play without giving proper enough rewards for all those. And in case you’re saying “But you can always skip some events”, mind you I do not BOTHER with Trials of the Planes and have pretty much sworn it off, i.e., even right now I am already NOT playing fully to get all daily rewards, and the current system still feels way too demanding. Go figure.
But aside from complaining about that, I’d like to hear about your opinion about this: Do you think the game now is making people play more for roughly the same, or god forbid, less reward? And how many games can you tolerate being forced to play to get your daily progression rewards?
For me personally, something like 10 - 15 in total (that includes weekly events) is plenty enough already, which, for me, necessitates the following:
- Disband BOTH Training Grounds and move its gems rewards to Rising Tension (or any other daily event like it or Across Ixalan). Losing the Rune rewards is not an issue since currently Rising Tension is relatively generous with it as long as you’re lucky enough to fulfill as many secondary objectives as possible.
- Create something similar to the old Free Battle mode (I can’t even remember anymore what its name is), and give it a leaderboard with rewards for, say, top 10 or top 20 players per day with something. Like, if you give people 20 extra jewels per day for playing TotP, give the best player (or biggest overachiever if you don’t limit the number of games allowed) like 5 - 10 jewels, going down from there. That way, let those players who have all the time in the world to play to their hearts content, while we who only have a few minutes just focus on what matter more without losing too much.
EDIT:
Okay, guys… thanks for reminding me again that I am but a minority here. If you all only have this single game to play and nothing else, or who knows, this game is the only thing you do in your life, okay, fine, I guess the excessive number of event to play to get the nonrenewable resources feel too few to you, okay, I got your message.
EDIT 2: I’ve posted something else in this thread, but since it’s only my second post and I think I may not want to post here again, here’s a quote for your reference so that you don’t have to search for my post:
Thank you.