How many games do you want to be FORCED to play per day?

Okay, so someone once said: When the game becomes a job, people look for another game since most already have a job.

There has been several changes in the game the last few months and especially the last few weeks that now makes the game feel EXTREMELY time-demanding to play and enjoy, even if just to get the daily progression rewards, forget other things.

In particular, Rising Tension (which needs more game to get the full progression compared to Across Ixalan, on top of giving less jewels), and the all new double Training Grounds per day (requiring 8 games now to get all the gems). In a somewhat unrelated note (maybe), the new card mastery system makes it really, REALLY slow to master cards, which some players don’t quite seem bothered with but still annoying, since what it means now is that mastering cards will take a very, very long time.

Anyway, this means that now we need to play even more games now just to get our usual daily rewards. Back during Ixalan, before counting the weekly events, we need to play probably just 7-10 games per day to get all the daily progression rewards (from a single Training Ground + Across Ixalan), which then considering that weekly events usually require some 20 to 30 games (per event that often lasts only two days), translates to like, 10 additional games to play to get the baseline daily rewards which in particular includes non-renewable resources (gems and jewels). Now, it easily takes 12-20 games per day (again, before factoring in weekly events) just to get the rewards. Now, if the rewards for these events are largely just runes, it’s probably not bad, but again, there are non-renewable resources to be chased here.

Okay, now in case you are wondering why I complain about this, I’ll give one example: Hearthstone. I can safely say that I’m not the biggest fan of that game, but I’m fine with playing it until this very day. Why? Barring very, very bad quest roll, I usually only need to play like 3 to 5 games per day (or, with luck, per THREE days), which, considering my daily schedule, allows me to quickly finish my quest log (or wait for tomorrow) then forget about the game for a while (here’s a hint: I’ve spent a measly 15 minutes to complete two daily quests in Hearthstone today). And not just Hearthstone; I also have one or two other daily quest game I play which I also LOVE because I only need to play it like just a total of less than half an hour PER DAY and still not miss out much. Even Plants vs Zombies 2, which frankly I don’t like very much, is still BETTER than Magic Puzzle Quest. Why? Oh, sure, the PvP mode demands hours of play per game, admittedly, but the rest of the daily rewards are obtainable within half an hour, tops, something that Magic Puzzle Quest just can NOT and will NOT allow these days.

So, tl;dr, I do NOT like being forced to play more games daily just to get my daily fix, and I’ve found the latest changes is making the game demanding more and more of our time to play without giving proper enough rewards for all those. And in case you’re saying “But you can always skip some events”, mind you I do not BOTHER with Trials of the Planes and have pretty much sworn it off, i.e., even right now I am already NOT playing fully to get all daily rewards, and the current system still feels way too demanding. Go figure.

But aside from complaining about that, I’d like to hear about your opinion about this: Do you think the game now is making people play more for roughly the same, or god forbid, less reward? And how many games can you tolerate being forced to play to get your daily progression rewards?

For me personally, something like 10 - 15 in total (that includes weekly events) is plenty enough already, which, for me, necessitates the following:

  1. Disband BOTH Training Grounds and move its gems rewards to Rising Tension (or any other daily event like it or Across Ixalan). Losing the Rune rewards is not an issue since currently Rising Tension is relatively generous with it as long as you’re lucky enough to fulfill as many secondary objectives as possible.
  2. Create something similar to the old Free Battle mode (I can’t even remember anymore what its name is), and give it a leaderboard with rewards for, say, top 10 or top 20 players per day with something. Like, if you give people 20 extra jewels per day for playing TotP, give the best player (or biggest overachiever if you don’t limit the number of games allowed) like 5 - 10 jewels, going down from there. That way, let those players who have all the time in the world to play to their hearts content, while we who only have a few minutes just focus on what matter more without losing too much.

EDIT:

Okay, guys… thanks for reminding me again that I am but a minority here. If you all only have this single game to play and nothing else, or who knows, this game is the only thing you do in your life, okay, fine, I guess the excessive number of event to play to get the nonrenewable resources feel too few to you, okay, I got your message.

EDIT 2: I’ve posted something else in this thread, but since it’s only my second post and I think I may not want to post here again, here’s a quote for your reference so that you don’t have to search for my post:

Thank you.

Sorry to hear that you feel MTGPQ is a chore/job.

It seems that you have a premise that states: I’m entitled to all free stuff with a minimum effort. (Or something to this effect) At least that is what I read out of your post.

based upon that premise your complaint makes sense, at least to me, but I think that you are mistaken.

I think that the current event setup enables us to play MTGPQ to our own desires. By that I mean I have sufficient choices depending upon the time I have available on any given day. I find that to be a good thing!

Just a few months ago, there where so few events that you could finish everything very quickly and that was bad/annoying.

I also think the current setup supports newbie, returning and veteran player alike, which is a good thing. Each type of player can choose suitable events based upon their library of cards. These players can thus get rewards that enables them to progress.

The only thing I kind of agree with you is that the reward for TG is small. I tend to only play one of these events depending upon what I’m testing. So getting the old TG prizes only once would be nice, but I can accept the current setup.

BTW - the old structure was called Quick Battle.

Respectfully, I disagree with you here.

We have been asking for ages for additional “optional” content (aka: non-coalition), and the devs delivered.

I get the whole FOMO thing, but if you don’t have the time to play all the dailies, just don’t! I personally never play Training Grounds on the weekends since I’m busy with other things. No biggie. (also I wouldn’t say that ToTP is part of the “daily rewards” thing due to the entry cost and general difficulty. I never play it unless I’m starving for Jewels). If you feel like the schedule is too demanding, just don’t play something! Is losing out on 10-30 gems a day really going to make a huge impact?

My further comment is this: If you hate playing a game for more than 5 min a day, why are you still playing it? I get that you don’t always have a lot of time to play every day, but that doesn’t seem like what this is about. This sounded like you are feeling “forced” to play the game “too much” every day.

Uhm, RT is 4 games a day, the EXACT same as AI…

In addition, with the removal of visual aid, it can be blazed through at very high speed, and training grounds can be freely ignored, unless you REALLY want 15 crystals…even then, legacy TG takes potentially less than 10-20 mins, and standard TG is similar…

The point is, you aren’t really forced to play any of them, with coalition events being the onlybtrue exception

I actually do sympathize with the OP. When you are playing a game and you feel like you either have to spend an onerous amount of time or fall behind other players, it doesn’t feel good. And frankly it takes a lot of time each day to play the dailies. Even with my highly optimized decks it often takes at least a couple of hours to play 8 games of TOTP, 8 games of TG, and 4 games of RT. Then we have stuff like Journey events, AX, RATC, etc. that have great prizes for the time, but still takes time. Add in NoP, FIRF, EC, etc… no idea why anyone plays these at this point…
Oh, and then a weekly coalition event with 40-45+ games. And then Duels… It genuinely is a lot.

I was always one to argue for more content… so I should be happy in some ways. But the fact that so much is wrapped up in time sensitive content does tend to make it feel like a job. I do think they could step back a little bit and focus on the new leveling system.

That being said, it is all voluntary.. I made a resolution to not play TG this year… so far so good (unlike my other resolutions :smiley: )

I don’t feel obligated to play any games at any time. I play what I think has the best rewards for the limited time I can play the game everyday. That said I don’t play everything and I like they offer more than what I can play because there are players that can play more than me. Of course they will have more resources and chances of getting better cards than me, but that is a choice I made by only playing what I can.

I find RT the best event they made in ages, and I really enjoy it, it’s basically the only one I play during the week. I can only thank the devs for the amount of events there are nowadays there was a time we had a lot fewer options to play.

Wow, this guy sure is sowing dissent amoungst the ranks here, isn’t he? How many point is he on now, like, 7?!

I’d be happy to play all the events if only the game let me log in ^^

The part that is annoying me is the hour schedule for TG. It starts in the middle of the night and stops quite early, in Europe. Not convenient for those of us that have a social life.

If you aren’t playing a game because you enjoy playing the game, then you may be playing the wrong game.

I like playing matches, and I like deckbuilding. These in and of itself are their own rewards for me, and everything else is bonus. The only “obligation” I feel to play is coalition events, and I would play those anyways.

The rewards are light years better than they used to be, and I can’t really back you on “I’m not able to get enough rewards fast enough.”

Luckily the Venn Diagram of MTG fans and people with a vibrant social life has a very very tiny intersection :smiley: :D:

I have noticed the TG end much earlier for me as well (used to be 10-11 PM, now its 6-7 PM). I’m not sure why they would change that, but I can see how it would be annoying if it shifted even earlier.

I don’t think it’s worth playing TG at all. The returns on my time just aren’t high enough. 10 crystals is 1/6 of a booster, so that’s around 10-20 orbs.*

TR is good and I play it every day. TOTP is poor and I only play it if I don’t have anything better to do. Jewels are far better than crystals as a currency but 8 games is a lot.

It would probably help a little if it didn’t take 60 seconds to get from one game to the next.

I’m happy they have more games than I can play, it drives me nuts when I want to play and there is nothing available. My suggestion would be to put more games on the weekend and less during the week, or relax the time limits some. I come home from work and I have about 2 hours before events expire, so I play what I can. The next round usually doesn’t start until later at night, and I can’t always stay up to play. The weekend rolls around and I’m thinking “I’ve got time now, let’s rock” only to find that TG is all that is available. I could do the entire week’s events if they would have them available through the weekend. I get that some events are tournament style so it makes sense to have a time limit, but something like Rising Tensions or the single player events could run all week. This would alleviate the “feels like a job” aspect in my opinion. If I can’t play on Wednesday then at least I can catch up on Saturday.

I’m at my personal limit as far as dailies go. I sometimes end up skipping one or more TGs and even some TotP.

Ultimately I feel like I’m swimming in resources so it’s not a big deal.

But I can appreciate the perception/feeling like I’m leaving stuff on the table when I skip events.

Today there is not enough content…

To me the issue is that the dailies don’t feel like content at all. Training grounds is a thing to be done with asap. Low xp, low reward, no flavor. I think I currently ignore it more often than I play it.

Totp feels the same on a higher power level - I priorize it over TG since my gold amount looks fine but my pink doesn’t.

Rising tensions is at least mildly interesting. It’d be nice if it was replaced like acrix was with an event of the upcoming set - but unlike that one it should get a ladder and charge cap as well.

The unregular non coalition events are mostly not worth the time investment at all IMO. Pve is okay, just rush through it and you’re fine. The only events I actually care about are coalition events.. And those are the reason I play solo stuff.

Just wanted to quickly answer this, and then get out, so as not to derail the conversation.

The Training Ground events have their times staggered, in order to avoid potential server issues from both ending at the same time.

If they would make enough new event they didn’t have to split events like boft or tG and cut rewards into pieces.

Events like NoP or EC are a slap im the face for veteran player. 20 jewels and some orbs let totp looks very shiny.

Anyway I do the job. but it feals very repetitive and boring. I think they have to make some more really new events (and please hire some real gameplay designer before!) or make events more interesting (more and /or special/unique rewards).

Make more content out of existing content taste like water in a drink.

Ok that makes sense (good thinking), but why are the times staggering 3-4 hours earlier than they used to?

I like people’s varied approaches. No one is obligated to play anything, but at least there are more options for everyone.

Everyone needs something to play regardless of ability though. Rising Tensions or an equivalent doesn’t need restrictions or charges caps, or timed charges (because people outside America don’t exist apparently) because newer players need an opportunity to get all rewards. Or, if someone with a bigger collection is having a bad day, they still need the option to be able to finish too.

Mostly the game has to cater to a variety. If you can’t play it all, that’s fine, do as much as you can. If you don’t want to play it all, don’t. But, overall, there needs to be enough content for people in general to come back to and feel like they’re being challenged. Or that there’s a space to use the Legacy cards they’ve tirelessly Booster Crafted. Or to use the fantastic new card from the current set that they’ve got as a random bonus.

Right now, I think Oktagon are doing a good job at offering something to everyone. I don’t think everything is perfect, but for daily content I think it’s a lot less boring than it used to be.

I understand the OP’s feeling, because there IS a lot to do on a daily basis. I personally stopped playing TG since they are available in both legacy and standard. Only when I have time left I may play one of them. Also, changing the XP cards get in TG has decreased my motivation for playing these events. I never played TotP because 8 (!) daily extra games just doesn’t fit in my schedule. I like RT a lot flavor wise and also the rewards they give. I also like the Journey events. Other than those and the mandatory coalition event, I usually play no other events, unless it’s an event I really LIKE to play.

I had to learn to NOT want to play every event. When I did, the game really felt like a job. Now that I let go of that, I can start enjoying the game again. Who cares if other players are getting ahead? Just enjoy or you won’t last.

Edit: Looking at the coalition event schedule for the past 4 weeks, having 5 node events was quite tough for me personally. I wouldn’t mind if they eased a bit on those. Especially the ones that end on late Monday when most of the players also have to work. I still don’t understand why this hasn’t been taken care of. Race to Orazca also ends a day earlier, so why not the Dragon War also?