I think there is a simple solution, that serves the veterans who already have max covered every single 3* and people that now start building their roster and need those 3*.
Give us a choice between the normal 3* prize or event recruit tokens.
So the top10 can have all 3 covers of the 3* or may decide to have 3 recruit tokens. Etc.
Mod Edit: Topic will be moved to suggestions on 10/09
So i take top 10 and right now end up with 3 3 star covers or 1500 ISO or take 3 tokens what gives me 3 2 stars that gives me 750 ISO
I like the idea but it needs to be put into PVE more then PVP. Pvp your playing for what 3 to 4 hours for your prize, While your playing for up to 7 days for PVE for the covers you already have. I think your going to see PVE fall off big time once more and more get all of teh 3 stars covered, i mean whats the point in playing 7 days for covers you already have max
i say you will see this in early 2016 it has to be. Those right now who are all 3 star max teams and that is what they are seeing in PVP. Group A can hit 1300 and get the 4 star tokens while Group B just cant get to 1300. In a few months Group A are going to have max out 4 stars and Group B who still has nothing more then Max 3 stars are going to run into that wall. Many will just toss their hands up and leave. I would expect to see different PVPs running at the same time come by march 16
I’m gonna guess you’re wrong, for the simple reason that it’s very possible to get to 1300 strictly using 3*. I’ve done it several times. The 4* just make it easier.
possible to get to 1300 and reasonable to get to 1300 are 2 different things. 1300 is without a doubt possible with 3*s - I’ve done it 4 times. problem is, very few in the game can afford the hp required for hopping to get there in a sustainable model. first time I did it I went ape tinykitty with hopping and spent a ton. less than the hb red would have cost that I got, but still a ton. next 3 were all in the 700-900 spend range and that is just not doable repeatedly. the teams that could use the tokens the most (i.e. not discard 1/2 of what they get) cannot reasonably obtain them without shelling out tons of $$ for hopping hp. if that is a business model I completely understand, but it frustrates the playerbase.