How to fix top100 placement rewards in pvps

I think there is a simple solution, that serves the veterans who already have max covered every single 3* and people that now start building their roster and need those 3*.

Give us a choice between the normal 3* prize or event recruit tokens.

So the top10 can have all 3 covers of the 3* or may decide to have 3 recruit tokens. Etc.

Mod Edit: Topic will be moved to suggestions on 10/09

I’d choose the tokens 95% of the time. only need about 8 more covers of 3*s.

edit: op - this might be a good poll question icon_e_wink.gif

So i take top 10 and right now end up with 3 3 star covers or 1500 ISO or take 3 tokens what gives me 3 2 stars that gives me 750 ISO

I like the idea but it needs to be put into PVE more then PVP. Pvp your playing for what 3 to 4 hours for your prize, While your playing for up to 7 days for PVE for the covers you already have. I think your going to see PVE fall off big time once more and more get all of teh 3 stars covered, i mean whats the point in playing 7 days for covers you already have max

i say you will see this in early 2016 it has to be. Those right now who are all 3 star max teams and that is what they are seeing in PVP. Group A can hit 1300 and get the 4 star tokens while Group B just cant get to 1300. In a few months Group A are going to have max out 4 stars and Group B who still has nothing more then Max 3 stars are going to run into that wall. Many will just toss their hands up and leave. I would expect to see different PVPs running at the same time come by march 16

wow, to throw march 16 out there now. now that is calling your shot. i think it will be well before march but could be wrong.

I’m gonna guess you’re wrong, for the simple reason that it’s very possible to get to 1300 strictly using 3*. I’ve done it several times. The 4* just make it easier.

possible to get to 1300 and reasonable to get to 1300 are 2 different things. 1300 is without a doubt possible with 3*s - I’ve done it 4 times. problem is, very few in the game can afford the hp required for hopping to get there in a sustainable model. first time I did it I went ape tinykitty with hopping and spent a ton. less than the hb red would have cost that I got, but still a ton. next 3 were all in the 700-900 spend range and that is just not doable repeatedly. the teams that could use the tokens the most (i.e. not discard 1/2 of what they get) cannot reasonably obtain them without shelling out tons of $$ for hopping hp. if that is a business model I completely understand, but it frustrates the playerbase.