Howard The Duck (Howard, A Duck) 4 Star Rarity (Legendary)Wiki Link
At Max Level: HP: 13034 Tile Damage: 12/11/74/65/83/13/3.0x
The Quack-Fu One-Two - 8
AP
Oh, I’m sorry, you’re messing with a MASTER OF QUACK-FU? Then prepare to explain the webbed foot prints on your face to everyone in your office on Monday! Deals 9 damage for each Green tile on the board, then destroys those tiles (Does not generate AP). Level Upgrades
Level 2: Deals 23 damage for every green tile on the board, then destroys those tiles.
Level 3: Deals 41 damage for every green tile on the board, then destroys those tiles.
Level 4: Deals 77 damage for every green tile on the board, then destroys those tiles.
Level 5: Deals 144 damage for every green tile on the board, then destroys those tiles.
Max Level - Level 3: Deals 83 damage for every green tile on the board, then destroys those tiles.
Level 4: Deals 153 damage for every green tile on the board, then destroys those tiles.
Level 5: Deals 288 damage for every green tile on the board, then destroys those tiles.[/color]
Bill of Rights - 10
AP
Howard has GRIEVANCES and RIGHTS and he lets his opponents know allllll about them! Waugh! So much so that they eventually fall asleep, knocked-out by his never-ending yak attack. Converts up to 2 random enemy Strike, Protect or Attack tiles to basic tiles, and stuns the target for 1 turn. Level Upgrades
Level 2: Converts 3 random enemy Strike, Protect or Attack tiles to basic tiles and stuns for 1 turn.
Level 3: Converts 3 random enemy Strike, Protect or Attack tiles and stuns target for 2 turns.
Level 4: Converts 3 random enemy Strike, Protect, Attack, invisibility, or countdown tiles and stuns target for 2 turns.
Level 5: Converts 5 random enemy Strike, Protect, Attack, invisibility, or countdown tiles and stuns target for 3 turns.
Max Level - Level 3: Converts 3 random enemy Strike, Protect or Attack tiles and stuns target for 2 turns.
Level 4: Converts 3 random enemy Strike, Protect, Attack, invisibility, or countdown tiles and stuns target for 2 turns.
Level 5: Converts 5 random enemy Strike, Protect or Attack tiles and stuns target for 3 turns.[/color]
Duck, Duck, Loose! - 12
AP
When Howard gathers local ducks to the scene, it’s almost impossible to find him! Is he the one with the longer bill? the one with the green head? The one with the suit and tie? Creates 3 invisibility tiles targeting Howard. At the start of your turn, deal 28 damage for each Duck, Duck, Loose! tile on the board. Level Upgrades
Level 2: Creates 3 invisibility tiles and deals 61 damage for each Duck, Duck, Loose! tile on the board.
Level 3: Creates 4 invisibility tiles and deals 65 damage for each Duck, Duck, Loose! tile on the board.
Level 4: Creates 4 invisibility tiles and deals 115 damage for each Duck, Duck, Loose! tile on the board.
Level 5: Creates 5 invisibility tiles and deals 166 damage for each Duck, Duck, Loose! tile on the board.
Max Level - Level 3: Creates 4 invisibility tiles and deals 125 damage for each Duck, Duck, Loose! tile on the board.
Level 4: Creates 4 invisibility tiles and deals 221 damage for each Duck, Duck, Loose! tile on the board.
Level 5: Creates 5 invisibility tiles and deals 320 damage for each Duck, Duck, Loose! tile on the board.[/color]
[/list]
Unless it is an April Fool’s prank this would be Howard the Duck. His blue matches up with the blue skill Bill of Rights shown in his character picture.
This GREATLY concerns me. It says it not ONCE, but TWICE, so it can’t be a typo. EACH TILE does damage for EACH TILE that’s out? That’s not linear damage scaling, that’s exponential!
And let’s not forget, that’s EVERY TURN. And someone could save up to cast it TWICE in a turn. Not even max champed 5*s are gonna live through this skill.
Seriously guys, this is an April Fool’s joke, right? There are so many unused cool Marvel characters and instead they choose to put Howard the Duck in the game?
Here are other things to consider when trying to assure yourself that Howard A. Duck is a prank.
Bagman is in the game.
Devil Dinosaur is only available once per year. (I don’t consider him entirely in-viable. Red and Green are decent for cost)
Squirrel Girl is actually viable (and seriously, use her to one-shot Carnage with her purple. It feels soooooo good).
Bagman exists as a character and is in the game.
Totally Awesome Hulk was deemed so special by developers that he got his own release event, and is voted below Invisible Woman as the absolute worst Legendary.
Bagman exists because his black suit was trying to control him and made him more aggressive than he could handle. Then he put another black suit on and became Epic power. And Bagman still exists.
They think the PVE changes they’re testing are fun.
Did you know you can get a critical boost reward by completing PVE missions!?
Matchmaking against maxed out, boosted Legendaries when you have nothing vaguely that good. (sorry, is that one just my problem?)
Actually, I did take out Champion Hulkbuster and Jean Grey with Black Widow (180) and Black Panther (174) during Let’s Be Frank. Okay, they weren’t boosted, but maybe it’s possible to lean on those rares a little more. So, ignore 9 and 10 I guess?