I’d like to make two requests for the upcoming Hulkbuster PvE:
Assuming he’ll be a 4*, please set the rank awards the SAME WAY as for 3* releases. You’ve relented on the alliance award. No good reason not to do the same for the individual awards.
MAKE THE EVENT PLAYABLE FOR EVERYONE. In other words, don’t make it like Sim. Don’t give me lv395 nodes after taking away every tool I used to “earn” those ridiculous difficulty levels.
Don’t make the progression ridiculously high, preventing those that get scaled out of the event (from broken scaling) from reaching it. Remember you increased refresh rate to 8 hours, you increased Health of characters making matches take longer and cause more damage, and you have ridiculously scaled nodes for extremely low point values.
If you do keep the 1/5/10/50/150 reward structure, if the 51-150 reward is Daredevil blue again I will track you all down and deliver dramatic readings from the “best” of Frank Miller.
By this point, the PVE is written and there will not be any way we can get it changed, unfortunately, it will be what it is… Who knows, maybe it will rock for all of us! It sounds like they are trying to draw in new players, what better way then to make a 4* very easy to get.
Let’s see how it is before we ask for a change that may not even be needed.
but also a new set of mechanics altogether. Players will be tasked with working with the rest of their Alliance members to take down Hank Pym’s most dangerous creation. Upon entering the mission, they’ll face off against Ultron and attempt to take him down. Dealing damage to him will take down his overall health, which all Alliance members will be helping to do as well. But, after a battle, he’ll go off and repair for round two—or three, or four. There’ll be a timer that will decrease on its own representing when the player can fight Ultron again. At this point, it’s time for a rush of Sentries to attack, represented by multiple nodes that each use different Avengers as essential characters. Defeating these waves of Sentries will reduce the timer on the Ultron battle and get him back into the fight quicker
could see major problems with this, if its based on how many people in a team fight them to make them show back up faster teams with only 10 memebers could say its not fair teams with 20 memebers get them back twice as fast— or if someone dont want to join a team
QUOTE
Once Ultron has been defeated through the efforts of the players and their Alliance, the real battle begins against Ultron Prime. Ultron has upgraded his systems and become a much more dangerous foe. These battles will test the mettle of any player, with the very powerful Ultron Prime flanked by more powerful Sentries. However, the prizes for these battles are great, with special Prize Pack tokens that give a chance at large amounts of Iso-8 and Hero Points to power up the team, along with an increased chance at earning the mistress of chaos magic herself, Scarlet Witch.
going to be very interesting to see how this is ran… two different PVE at once or the ULTRON will just be a stage by itself .. Cant wait till friday
YES, instead of depending on other people grinding all the event like regular PvE. Doing yourself is OK, you do if you want, but having to depend on another people grind makes it bad.
I’m imagining a co-operative type of event, where alliances pretend that they all belong to a group of mutated “super-people,” and they form a group dedicated to fighting a common evil as a team… I know this sounds far-fetched and unlike anything the world has ever seen, buuut…