Human Torch (Classic) ![]()
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8075 Tile damage: 13/79/12/11/61/70/3.0
- **Fireball - Red 8

**
Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.- Level 2: 248 damage.
Level 3: 319 damage
Level 4: 389 damage
Level 5: 460 damage
Max Level: 3390 damage. [/color]
[/list] - **Inferno - Black 10

**
Eager to impress, the Human Torch erupts into flame, scorching the opponent but disrupting his team. Converts up to 8 basic color tiles into attack tiles that do 12 damage each turn, but deplete the team’s Blue, Purple, and Yellow AP by 30%.- Level 2: 17 damage.
Level 3: 22 damage (Max: 157 x 8 = 1256)
Level 4: 26 damage (Max: 191 x 8 = 1528)
Level 5: 31 damage
Max Level: 8x 226 Attack tiles
- Level 2: 17 damage.
- **Flame Jet - Green 5

**
The Human Torch channels a deadly stream of flaming plasma. Creates a Green Countdown tile that activates every turn, dealing 14 damage for every green AP the team has (max 126 damage a turn). Tiles cost 1 Green AP per turn.-
Level 2: 20 for each Green AP. Max 176 damage a turn.
Level 3: 25 for each Green AP. Max 227 damage a turn.
Level 4: 31 for each Green AP. Max 277 damage a turn.
Level 5: 36 for each Green AP. Max 328 damage a turn.
Max Level: 270 per AP, max 2434[/color]
[/list]Older version below.[spoiler](stat block added by moderator Nonce Equitaur)
Human Torch (Classic)
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 5075 Tile damage: 12/67/11/10/52/60 -
Fireball - Red 8 AP
Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.
Level Upgrades- Level 2: 248 damage.
Level 3: 319 damage
Level 4: 389 damage
Level 5: 460 damage
Max Level: 2891 damage. [/color]
[/list] - Inferno - Black 10 AP
Eager to impress, the Human Torch erupts into flame, scorching the opponent but disrupting his team. Converts up to 8 basic color tiles into attack tiles that do 12 damage each turn, but deplete the team’s Blue, Purple, and Yellow AP by 30%.
Level Upgrades- Level 2: 17 damage.
Level 3: 22 damage
Level 4: 26 damage
Level 5: 31 damage
Max Level: 8x 192 Attack tiles
- Level 2: 17 damage.
- Flame Jet - Green 5 AP
The Human Torch channels a deadly stream of flaming plasma. Creates a Green Countdown tile that activates every turn, dealing 14 damage for every green AP the team has (max 126 damage a turn). Tiles cost 1 Green AP per turn.
Level Upgrades-
Level 2: 20 for each Green AP. Max 176 damage a turn.
Level 3: 25 for each Green AP. Max 227 damage a turn.
Level 4: 31 for each Green AP. Max 277 damage a turn.
Level 5: 36 for each Green AP. Max 328 damage a turn.
Max Level: 231 per AP, max 2083[/color]
[/list][/spoiler](original post follows) It's been an hour and nobody has posted a new thread yet? I'm confused. Base stats: 665 health, red/black/green primary tile damage. Fireball (red): 8 AP, 177 damage, destroys 2 red tiles. L2: 248 damage Inferno (black): 10 AP, converts 8 basic tiles to attack tiles that do 12 damage, but depletes blue/purple/yellow AP by 30% L2: 17 damage Flame Jet (green): 5 AP, creates a green countdown that deals 14 damage for every green AP the team has, up to 126. Tiles cost 1 green AP per turn. L2: 20 damage/AP, 176 max Max stats as of 4/8/14 5075 HP 12/67/11/52/10/60/3.0x/3 Abilities at Level 5 Fireball - 2891 damage Inferno - 8x 192 strength Attack tiles Flame Jet - 231 damage per AP, max 2083</span>
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[/spoiler]
- Level 2: 248 damage.
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- Level 2: 248 damage.