Currently, Human Torch is a Red/Black/Green character. Helpfully, his character image is mostly yellow and red.
He’d be much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much better if his Green power was Yellow instead.
Currently he’s competing with Punisher, Hulk, and Modern Storm for that set of colors, and he doesn’t compare well to Punisher.
Maybe if we petition here strongly enough, they’ll make the currently easy change to make that green power a yellow power. There is no Red/Black/Yellow character at the moment.
I know we’ve already got good characters in this color combination and we all want him to be yellow because character colors MUST match their visual appearance, but yellow is about the last color I’d put that ability in, aside from purple.
If you showed me just that ability without any other context and asked what color it should be in, I’d say green or black. It doesn’t fit in Yellow (imho of course).
The power in question
Flame Jet (green): 5 AP, creates a green countdown that deals 14 damage for every green AP the team has, up to 126. Tiles cost 1 green AP per turn.
L2: 20 damage/AP, 176 max
Compare to damaging Yellow powers: Battleplan, Twin Pistols, Thunderstrike, Sunder, and Armored Assault.
Compare to damaging Green powers: X-Force, Sniper Rifle, Godlike Power, Thundreous Clap, Judgement, Berserker Rage, Onslaught, Feral Claws
Doing “more” with a stockpile of AP is a very “Green” effect - Thunderous Clap, Onslaught, Lightning Storm
Cycling countdowns are Blue and Black - Molotov, Defense Grid
Not sure what part of it is yellow; aside from Thunderstrikes, yellow is defensive/healing or an “alpha strike” with a drawback, which this ability isn’t
If you want to talk about how certain power not makes sense in a certain, why is Dorammu’s Aid blue? Blue is stun/defense primarily, nothing to do with stealing APs.
I suspect Psylocke has a black simply because there’s probably something written in blood somewhere that says anything that creates attack tiles must be black. This is also why there are very few usable characters with an active purple power in the 3*, since purple seems to be reserved for the ‘weird’ abilities.
I would not mind The Hood being changed to Yellow/Purple/Black instead of Yellow/Blue/Black. Dormammu’s Aid feels like a purple power. Also, Black Panther is one of my new favorites, and I don’t like their overlap.
I would not mind Classic Magneto having a low-strong Purple tile match instead of a Yellow tile match.
From the Human Torch thread in chracter forum from IceIx:
“Unlikely, but not impossible. Abilities (and color strengths) are based on what that ability does and character traits. Green tends to be a board control/board affecting color with a damage component which is exactly what Flame Jet is.”
It’s pretty clear this color theme is part of the reason why certain colors are very hard to stop, like purple, because purple is pretty much the ‘everything else’ color, and there aren’t very characters that have ‘everything else’ abilities. Usually it’s a damaging ability (red/green), attack tiles (black), or defensive ability (yellow/blue).
The way I see it, blue is primarily “support” - and sometimes it requires a little bit of stretching to fit, but you get there in the end. Stealing AP from the opponent and giving it to your team? That’s support. Stuns? Those are definitely support. Locking tiles? Support.
Doom’s blue starves your opponent’s support and feeds his black ability, so I think it’s excellent support. MN Mag’s Blue is the only ability that I find hard to fit into the support role. I can’t remember if it’s his blue or red that has the hidden ability of actually giving you the AP from tiles removed. (I have a feeling it’s the red - which would mean he should probably have his red repainted green and blue repainted red.)
Yellow is bit all over the place, but I also see it as a kind of support tending more towards health - healing/regen, damage mitigation through Invisibility/Protect tiles, even Classic Storm’s passive could be considered “discouraging” big attacks that will proc Tempest. Thor’s and The Hood’s yellow abilities are in completely the wrong colour here - you could probably make an argument for Twin Pistol’s being green, but I don’t think there’s much that can be done for Thunder Strike.
I think they should ignore what colours are a percieved association with a character (ie Psylocke purple) and focus more on what colours character A would synergize best with character B. This way we have more rainbows, more diversity, instead of everyone using red/green patch/hulk/punisher/fathor
I would even take a blue instead of yellow, because well fire has blue in it, but I agree, green just doesn’t seem to fit a color scheme. However, the colors he has and the way his skills are makes him a very hard to team up character, which is similiar to his character personality so this I do like.
The way I see it green can be associated with nature, plants etc.
And given the way the mechanic on his green works, this makes perfect sense. The green is not the fire, the green is the fuel he is burning to keep the fire going.
“Because you can’t make an omelette without burning down a forest” -Black Mage
The Wikipedia article on Infinity Gems mentions the powers of the gems. Green - Soul - Allows the user to steal, control, manipulate and alter souls, living or dead, and is the gateway to an idyllic pocket universe. Orange - Time - Allows the user total control over the past, present and future. Allows time travel, can age and de-age beings. Purple - Space - Allows the user to exist in any or all locations, move any object anywhere throughout reality and warp or rearrange space. Blue - Mind -Allows the user to greatly strengthen and enhance mental and psionic power and access the thoughts and dreams of other beings. Yellow - Reality - Allows the user to fulfill wishes, even if the wish is in direct contradiction with scientific laws. Red - Power - Accesses all power and energy that ever has or will exist, and can boost the other gems’ effects.