Let me explain, i do not think that the whole PvE events should be about outscoring people at all. I feel it should be about progression and node rewards much much more. The 3 star covers should be placed in the progression point awards along with some of the Iso-8 to fill in the huge gaps later in the progression bars, 2 of the 3 star covers one reasonably attainable, the other requires a good amount of work, and the third requireing a bit of dedication, but not as much as the 4 star cover. I don’t even feel alliances and PvE should have any relation at all.
Also each node should have its points reduced per finish not affected by your total points compared to others or anything, when i clear a node it should not affect any other node, you cna play the PvE stuff as casually or hardcore as you want to get as far into it as you want.
Meanwhile the placement rewards i would prefer completely removed, but just for those who get kicks off of beating up pre designed computer opponents better than others. have them with token, iso-8 and hp rewards only.
now PvP i like how PvP works, perhaps reduce the effectiveness of tanking but that should be strong competition.
I think it would help a lot of new players without flooding the game with 3 star covers, there are roughly what 3 pve events a months giving a whole 3 covers each compared to what 8 or 10 pvp events? I really think reducing the competitive part of PvP will also reduce burn out, not everything needs to be a competition.
How is it not better to have both a casual option in your game, and a competitive option in your game? wider nets catch more fish and all that.