A bunch of the people in my alliance have greyed out events and they can’t play. The general consensus among them is that it is because of some new tanking detection algorithm that has automatically locked them out for tanking. I don’t know if they are correct, but their logic seems sound. And I’m not even going to whine about this one singular problem, I’m going to take this in a whole other direction.
Now I haven’t been one to complain wildly about changes to the game and my frustrations, but I’m pretty irritated about this stuff.
I quit tanking when the Devs made it a pain in the ass. I have no greyed out nodes and this ‘issue’ is not affecting me. But I miss the metagame.
Let me put this out there: The best part of MPQ is the Metagame! Figuring out the best angles to maximize your return on play time, Team compositions, Power use strategies, Entry times, TANKING!
The core gameplay is about ten percent of the fun value of the whole MPQ experience. It’s like the Devs don’t even understand what is fun about their own game! They have done everything they can to destroy the metagame, while leaving lingering problems unfixed. Sharding, death brackets, ending tanking… are you guys even paying attention? THIS IS THE METAGAME!
I understand that a little bit of frictional irritation can make people spend money on a game; “If I could just max my Thor I would be able to take on these guys!”, etc. But the business that you seem to be about is to destroy the best part of your own game! How can you not realize this?
I was wondering lately why I seem to have so little interest in playing this game I used to enjoy immensely. I’m starting to realize that the majority of what I loved about it is gone, not just faded away, but intentionally stamped out. Who gives a tinykitty about TANKING!
Oy, rant over.