Hey guys. Anyone else getting tired of using IM40 in like 90 percent of fights, even when he’s not powered up? His AP gain is just so powerful on so many teams.
I think it’s time to tap him with the nerf bat. And my italics above point the finger at why. The 8 AP Recharge “bug” wasn’t so bad as a test case. I don’t think the low cost is the problem, in fact I think the low cost is what makes him so fun to use, two matches and done. 8 AP just makes it 2R/2Y boosts, two matches and done.
The real problem is that he generates too many colors of AP, making him too all-around good; too universally usable. His niche is great. 4Thor/IM40 and Peggy/IM40 are fun combos that shouldn’t be broken up. But look at the other top characters in the 3-tier; purple battery SWitch and black battery Iron Fist. They’ve got their thing. But then there’s Red Blue Green megabattery IM40. No other character can come close.
The basic solution I support would be to cut the Green AP gain from each tile. Instead of 3, how about 1, or even 0? Keep the 1 Purple perk, or not.
Now this change could destabilize things because you’d be killing the best Green battery in the game, except Hulkfinite which only works well against super bosses, and so along with an IM40 nerf we should change a few other characters to fill the role of “optional cross-color battery”.
Tl;Dr (Part 1): IM40 doesn’t need to make Green AP to be awesome, and the game would be improved if he wasn’t such a powerful AP battery. Keep him awesome at what he does best: Blue/Red AP gain on the cheap.
Part 2: So what to do.
Everyone’s favorite buff request, 3-star Spider-Man is a great target for a new AP battery option.
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Create (1-3) Yellow Web tiles and heal your team. Generate 2 Green and Blue AP per tile created.
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Unchanged
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Same defensive effect, plus if you have (8-14) Green AP when Spidey is attacked, spend (5) Green AP and deal damage with a counterattack.
Then there’s Psylocke; another underpowered character with good leadership skills whose powers could justifiably make AP.
Instead of converting one of her powers to Yellow, I think you could amp up her existing play-style, make her pump out strikes and give her a strike-dependent battery that can help her or her X-Men allies (but also find uses elsewhere–RHulk says Hi).
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Psychic Knife generates (2-4) weaker strike tiles, but costs 1 more AP per friendly strike tile (max 8)
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Bewilder generates 1 Purple, 1 Green for each friendly strike tile (max 2-6), or if none, stuns enemy team for 1 turn.
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Psi-Katana Attack tile damage increases based on Green AP.
Thoughts? I like AP batteries in the 3-star tier because they’re pretty easy to take out but still usable on 4-teams, and they’d give options to more players than futzing with 4’s.