Pretty straight forward thread. I had thought they announced all pve events were going to have vaults rather than the regular token. However, Thick as Thieves isn’t a vault. Was this a mistake or intentional?
It would need to be a 500 item vault with a single Quake cover in there to get the 0,2% draw rate. And 7 Professor X, 28 Black Panther, and 63 OBW covers Before randomizing Everything else.
I’m skeptical of regular packs truly encouraging more spending because it massively discourages smaller spending. Vaults have guaranteed upper limits to pulling a character. They could put a single daisy per vault and you’d get big whales spending a bit less on average but you’d also get a lot more smaller paying players spending so I don’t think it’s as clear cut as people say.
Regardless, thanks for answering my question everyone.
Well, here’s the thing: we don’t have to hypothesize what people are doing. We just need to look at what the devs decided to do (all vaults) to conclude that people spend more money on vaults.
Actually, once you’ve purchased a 40-cover from a vault, that option disappears, so you cannot clear out a 80-item vault with two 40’s. It would be a 40 + four 10’s.
That’s circular logic to argue that the Devs would always choose the best option for making money and since it isn’t chosen it can’t be the best option. No one can disprove the argument because there’s no proof behind it. We know that bad decisions have been made and it’s likely they will continue to be made, albeit at a lower rate because it’s hard to top some of the stuff in the past (looking at you anniversary). I think pointing to the cost of buying iso in the game for money is a good example of a decision that undoubtedly leads to less money being spent. I’m not saying they should make it rain iso if you want to splurge but you’d have to be on something real good to believe that they couldn’t get more money from iso sales with some easy tweaks that wouldn’t sky rocket progression either.
Of course they make bad decisions regarding gameplay. Those are subjective decisions. But when they run seasons worth of A/B testing on vaults vs. non-vaults, even they have the capability of measuring one dollar figure versus the other and concluding which is larger. That’s not circular logic; it’s assuming they have 1st grade math skills.
The difference being your odds reset with each token, in a vault they go up. Even if they didn’t offer a quake cover the vault would still be preferable.