I think one of the major issues of PvP that gets little attention is the lack of variety in terms of environment. Since basically every PvP match is a standard, generic board it makes it easier for certain types of teams to dominate PvP thoroughly by favoring high offensive and offensive boost skillsets over other abilities.
I believe that if Environmental zones were employed, there would be an expansion of the PvP meta. But I suppose it would help if I define what an Environmental zone is.
What is an Environmental zone?
An Environmental zone is a node that provides various status boosts, special tiles, and/or environmental tiles that make it distinct from the generic standard board. A simple example would be:
Winter Tundra
- Board composition: Higher drop rate of blue AP tiles, lower drop rate of green AP tiles
- Special tiles: Winter Freeze tiles, 1 turn blue CD tiles that stun target for 3 turns.
- Ideal team: Bring a team with one or two unstunnable characters (Silver Surfer, Moon Knight, Apoc + Mutant, etc)
Ideally, there would be different types of Environmental zones:
Nature zones: zones that have higher drop rates of certain colors, lower drop rates of others plus potential special tiles that have specific effects (stun, AP drain, burst healing, etc)
Affiliation zones: zones that grant boosts and status effects based on character affiliation
Special tile zones: zones that begin the match with a certain amount of special tiles
An example of an affiliation zone:
Asgard: Asgardian characters have double health, double match damage and start off with 3 AP in their strongest color. For every Asgardian on your team, take 10% less damage.
An example of Special tile zone:
Hell’s Kitchen: The board starts with 10 friendly strike tiles and 10 enemy attack tiles.
How should Environmental zones be used?
Considering standard PvP events have three nodes, I think ideally the set up should be:
Top node: Normal node (standard generic). For players who prefer to the standard PvP format.
Right node: Fixed Special Environmental zone, ideally should be connected to the featured character either in terms of lore (think Daredevil for Hell’s Kitchen) or skillset (think Winter Tundra for characters that have cannot be stunned passive)
Left node: Random Special Environmental zone. For players that wish to try out different teams during the event.
Perhaps it would be best to try out such a system in the LRs or maybe in SIM first but I think it would help expand the meta more organically than the current weekly character boost system and would give more meaning to the affiliation system that is currently being developed.