…I would fix a bunch of small things that the players hate. Hello, 20 iso and strongest color issues. Hello customer communications.
Beyond that, the things that I think the game lacks most are casual play modes and diverse opponent combinations. I’d introduce a new play mode to the game:
Arcade’s Murderworld -
This would be a story mode, playable daily, featuring just 6 nodes. Each node would contain completely randomized opponents including all possible playable characters and goons. The nodes would increase in difficulty as you go. For instance:
#1 - 500 iso - Randomized from a list of 1* chars and all goons at lvl 70
#2 - Heroic Token - Randomized from a list of 2* chars and all goons at lvl 120
#3 - 1000 iso - Randomized from a list of 3* chars and all goons at lvl 170
#4 - Heroic Token - Randomized from a list of 3 & 4* chars and all goons at lvl 220
#5 - 1500 iso - Randomized from a list of 4* chars and all goons at lvl 270
#6 - 2cp - Randomized from a list of 4 & 5* chars and all goons at lvl 320
You cannot skip, reload or cycle through opponents in any way. Some days you might go up against OML, Surfer & Phoenix in the final node, the next day it might be Invis Woman, Hotdog Hulk & Maggia Don. If you get a bad set you can’t beat, you play again tomorrow.
Option: If you want to ratchet up the difficulty a little bit we could make each one a wave node with 4 opponents so you can’t see who you’re going up against until you get there, and won’t know who the 4th is until they drop on your head.
This takes a bite out of both the iso flow and cp flow shortages while providing something this game needs - unpredictability (in gameplay, not the rewards for it).
What would you put (realistically) into the game if you could have anything?