This. I’m not sure about others, but I generally don’t attack nodes with less than 25 points if the opposing side has a team that can retal effectively, which given the recent changes is the vast majority of nodes I see in my queue. (The situation is different if it’s the last fight before I shield, but that’s a minority of fights).
Attacking a lower point node is just offering your opponent a discounted ticket to a higher score, and yourself a net loss upon retal. The incentive therefore is to attack only higher point nodes (>25) so that if there is a retaliation (i.e. the other player either doesn’t understand the game mechanics, is shielding, or is just overly prideful), it works in your favor. The retaliation feature is doing is nudging you to discriminate against <25 point nodes, because the MPQ food chain works upwards remember, opposite that of the real animal kingdom… Meanwhile, you skip node after node in your queue and what do you see? Lots of 18, 20 point fights (or in dry slices 3 point fights!) – fights which you probably are better off not attacking and skipping (at a cost of 10 ISO).
You get attacked and have the option to retal. If the other player was smart and attacked you from a lower score (which are the majority of retals I receive), then it’s stupid for you to take the retal. The only good retaliation opportunity is therefore one where the other player was stupid (prideful, or shielding). These are a minority of retals.
The retal system has little upside, as fmftint said, and I just don’t see much sense in it. Getting rid of it would at least make more of the 18-20 point nodes in my queue as feasible options.
(The only merit I see in it is that it may help team coordination, in that my friend can attack me from a higher score and shield, offering me a high point retal option.)