I recently came across an infinite loop. It occurs with a specific combination of cards controlled by two players, but leads to a game state that can only be stopped by quiting the match.
The situation is this: opponent controls Squee, the imortal and no other creatures, you control Blightcaster and Revel in Richess. When Squee is destroyed in some way the following sequence begins : Squee dies, Squee returns to play, Revel in Richess creates a treasure, treasure triggers Blightcaster, Blightcaster gives Squee -2/-2, Squee dies… and this continues forever.
In an deck with Angrath it’s an instant kill using his third ability support.
//Edited Title -Brigby
I feel bad for you, but I doubt that this is worth their time to break, given the number of other bugs that have been reported and keep being reported.
That is an amazing and incredibly specific infinite loop (probably also works with dead man’s chest).
It shouldn’t be a huge issue, though, since it requires your opponent to play into it as well.
Wouldn’t the loop stop when every colored gem on the board has a treasure or some other support/effect? Or will treasures get reinforced at that point?
There are only four types of treasure in the game. Once you get all four, they start reinforcing.
easy fix is make squee a 2/3? or a 2/5 to avoid 2 -2/-2’s
easy-er fix is to add in some sort of reinforcement buff. Its been suggested he gets +1/+1 per reinforcement level. That would solve this as well
And relentless dead? Same problem!