Sometimes, try as we might, we mobile users just can’t stay online all the time. Commuters, for example, who play on trains to and from work - guess what happens when the train hits a tunnel or goes underground? So why not give us something to do when our signal drops out?
For some minigame ideas… well, take a tried-and-tested microgame format of your choice, dress it up in Marvel colours and there you go!
- An endless runner game a la Canabalt
- A simple card-matching game; “pairs”
- Space Invaders clone vertical shooter
- Something physics-based?
- Angry Birds: Redwing (launch the Falcon’s feathered friend at evil Spider-Hams!)
And so on. I don’t know whether it’d be a good idea to make it possible to collect prizes (like ISO) in the minigame, as it would have to be less ISO than the 20-point consolation prize from prologue nodes, and the offline nature would leave it more open to hacks and other abuse. But I think it would be still worthwhile even if it was a completely “pointless” pursuit. From a user retention point of view, it keeps your customers’ attention on the MPQ app instead of just leaving them to switch to an offline game or go and do something else while they wait to get back into cellular or wi-fi reception range.