First off, this post is not intended as sarcasm.
In HoD last week, there was a bug that caused one objective to change to “kill 3 or more Zombies”.
Now, I think that this particular objective is a bit silly, since the range of deckbuilding it allows for is extremely narrow.
Also, it clearly should have been announced as such, but I’m writing that up as “yet another bug”.
However, I’d say that building for this objective and playing is the most amount of fun I’ve had with MTGPQ in recent months. Instead of running simple loop decks, I now had to be very mindful about my deckbuilding, think about my plays and time them carefully to reach the objectives before my win. Thanks! (even though I’m guessing it was unintentional).
Also, the event seems to have a much lower than normal perfect scores, and even with my somewhat poor showing (X-4 at the time of writing), I may make top 25.
What am I leading to here? Well, I think we need new events with difficult objectives (but still leaving some more room open for deckbuilding), and a varied set of objectives. I’m not asking for new fancy events with a lot of flavor and special abilities. I’d be perfectly fine with having a “fixed” event with “random” objectives (changing on each iteration between all of the possible ones), ran every other weekend. Prize packs should also be the latest set, similar to how TOTP does that. Just announce the objectives in the event thread on the forums, so we can plan accordingly. Such an event would cause a lot of engagement (at least, in my coalition).