Armored Assault - Yellow 8 AP
Iron Man charges to the fore and positions his armor to shield his allies, creating 2 Protect tiles. From there he unleashes his weaponry, dealing 25 damage. Level Upgrades
Level 2: 28 damage.
Level 3: 30 damage.
Level 4: Creates 3 Protect tiles.
Level 5: Creates 4 Protect tiles.
Max Level: 324 damage and damage reduced by 14 per Protecttile[/color]
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Ultra-Freon Beam - Blue 19 AP
The World’s Greatest Engineer freezes the target, stunning them for 1 turn and dealing 125 damage. Level Upgrades
Level 2: 131 damage.
Level 3: 138 damage.
Level 4: Stuns for 2 turns.
Level 5: Stuns for 3 turns.
Max Level: 1485 damage[/color]
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Thanks for posting all these ArchJojo. Iron Man is one of my favorites so hopefully they add an uncommon or rare version soon (since he’s the only 1 star superhero that has no other covers currently).
I’ll post all lvl 1 chars I can find…I sold most cards below 2* except for Iron man. And dont even have any easy card pick ups anymore. Gonna max my Iron man and then post those stats too. Some multipliers are not seen at lvl1. Like color damages do varry eventually. And It does take some time to put it up nicely…=P
Yeah - Ultra-Freon Beam hits for big damage and has a minor stun attached to it, but I think you can incorporate better options into your team to do either, at a far lower AP cost.
If someone has a level 20 UFB though, please let me know what I’ve potentially missed out on!
Before the update, I had Iron Man Model 35 at Level 50 with 20 Repulsor Blast, 20 Armored Assault, and 10 Ultra-Freon Beam.
Now that the update occurred, I have 5 Repulsor Blast, 5 Armored Assault, and 3 Ultra-Freon Beam at level 50.
I can’t train the Ultra-Freon Beam anymore, but it seems like if I started over, I would be able to get them all at 5.