* Iron Man (Model 35) * [PRE 2013-10]

Iron Man (Model 35)
1 Star Rarity (Common) Discussion link
At Max Level: HP: 2700 Tile damage: 27/31/24/8/7/7

  • Repulsor Blast - Red 10 AP
    A high-impact kinetic blast from Iron Man’s hand deals 63 Damage damage to the target.
    Level Upgrades
    • Level 2: 66 damage.
      Level 3: 69 damage.
      Level 4: 76 damage.
      Level 5: 88 damage.
      Max Level: 945 damage[/color]
      [/list]
    • Armored Assault - Yellow 8 AP
      Iron Man charges to the fore and positions his armor to shield his allies, creating 2 Protect tiles. From there he unleashes his weaponry, dealing 25 damage.
      Level Upgrades
      • Level 2: 28 damage.
        Level 3: 30 damage.
        Level 4: Creates 3 Protect tiles.
        Level 5: Creates 4 Protect tiles.
        Max Level: 324 damage and damage reduced by 14 per Protecttile[/color]
        [/list]
      • Ultra-Freon Beam - Blue 19 AP
        The World’s Greatest Engineer freezes the target, stunning them for 1 turn and dealing 125 damage.
        Level Upgrades
        • Level 2: 131 damage.
          Level 3: 138 damage.
          Level 4: Stuns for 2 turns.
          Level 5: Stuns for 3 turns.
          Max Level: 1485 damage[/color]
          [/list]

          Original Post:
          

Thanks for posting all these ArchJojo. Iron Man is one of my favorites so hopefully they add an uncommon or rare version soon (since he’s the only 1 star superhero that has no other covers currently).

I’ll post all lvl 1 chars I can find…I sold most cards below 2* except for Iron man. And dont even have any easy card pick ups anymore. Gonna max my Iron man and then post those stats too. Some multipliers are not seen at lvl1. Like color damages do varry eventually. And It does take some time to put it up nicely…=P

I’ve got a Lvl 50 Iron Man, with a 20Red 20Yellow 10Blue build.

2700 HP

Damage
22 Yellow
24 Red
19 Blue
6 Green
6 Pink
5 Black

3.5x Multiplier
3 Environment Tile

Repulsor Blast (Level 20)
Power Cost 10 AP
Deals 756 damage to target.

Armored Assault (Level 20)
Power Cost 8 AP
Creates 4 protect tiles, deals 216 damage. Each protect tile protects against 11 damage.

Ultra-Freon Beam (Level 10)
Power Cost 19 AP
Stuns target for 1 turn, deals 990 damage.

Of course, all this might change when the new update is put in.

Thank you for posting…got mine on the same road…

Yeah - Ultra-Freon Beam hits for big damage and has a minor stun attached to it, but I think you can incorporate better options into your team to do either, at a far lower AP cost.

If someone has a level 20 UFB though, please let me know what I’ve potentially missed out on!

I agree. UFB does good damage, but 19 AP is way too much for it to be worth using. There are many better options for blue skills

Before the update, I had Iron Man Model 35 at Level 50 with 20 Repulsor Blast, 20 Armored Assault, and 10 Ultra-Freon Beam.
Now that the update occurred, I have 5 Repulsor Blast, 5 Armored Assault, and 3 Ultra-Freon Beam at level 50.

I can’t train the Ultra-Freon Beam anymore, but it seems like if I started over, I would be able to get them all at 5.

Any explanation would be appreciated.

the patch notes say its a total of 13/15 instead of 40/50 now, so no, you wouldn’t be able to train it to 15/15 so don’t worry about it

No, 13 is the max for Iron Man. Here is the pertinent part of patch notes explaining it:


This thread is now closed and further character discussion is here.