In addition, it says “at start of round” … which is not the same as what seems to be happening, which is 1) start round, 2) let the Ultron bots place their tiles, then 3) check for “more” than seven.
So im not crazy, I was carefully counting on the ultron prime node 7 and thrice in a row the crit tiles poped-up while I was sure there were only 5 special tiles on the board.
Exactly. I’ve had the bots do a swarm and core meltdown on the same turn, which doesn’t seem like it should be happening given the descriptions of these abilities.
Based on what I’ve seen, it seems like the bots go in order and if the conditions match for their power, they activate it. This leads to situations where 3 swarms should fire, but the 3rd is missed because the first 2 brought in enough specials to stop the third. Ultimately it becomes uncontrollable because they can do a large amount of actions in a sequence because of the way the powers fire.
I’m fine with a Swarm into Core Meltdown since I’m pretty sure they each check the board in the order they’re listed so it is indeed possible for there to be less than 5 before a Swarm and the Swarm created enough special tiles for Core Meltdown, even though it’s totally unfair but logically it’s the correct sequence.
So all this time I thought I can’t count to 7. This is probably why I thought special tiles are generated on your matches as well because there are many times I counted to 7, matched something, and got nailed by Core Meltdown and I just assumed another special tile must have been created from my matches.
I can’t check since we’re done, but didn’t the ability description for Core Meltdown say that it checks the number at the start of the round, not mid-turn?
All the abilities say they occur at the start of the turn. But they happen sequentially, not simultaneously. So it does the swarm check and produces and effect based on the check outcome, then it does a meltdown check and produces an effect and so on. If there are multiples of a type they do their checks sequentially, so if after the first swarm it has exceeded the special limit the subsequent swarms don’t happen.
I don’t know if swarm is prioritised, or whether the order of the bots actually matters in terms of tesing logic. I don’t think I have seen a swarm after a meltdown.
You could program the logic to check the number of tiles at the start of the round once and then fire all related effects, but that could put you in the position of facing 3 meltdowns in a round, or having 3 healing effects in a round, which could be more annoying than the current interpretation.
I can’t remember a Meltdown → Swarm either, though Core Meltdown would start with 7 or more CDs, reduce it down to 5 or more CDs by converting 2, which is too high to trigger Swarm (or does Swarm trigger at 5?). Yes it’s possible the auto match happens to wipe out more special tiles while not creating any new ones but that is just very unlikely given how easily the AI produces more special tiles on any kind of big match.
Sure it is. You’ve had them sometimes, but it’s uncommon. It’s a far cry to having multiple events guaranteed if one goes off. A bank of three yellows would heal to full and you get to start again, or a bank of 3 blues drops 6 crit tiles and makes your hole weak…