Disclaimer: i am a 4* player. I understand from alliance mates and others that the 5* pve experience right now is not good. I am not trying to argue otherwise. There is no need to post snarky “you just dont understand how bad we have it” messages. I feel your pain!
The 5* playerbase is getting increasingly agitated about their pve experience. Their concerns seem very legitimate! Typically such concerns are expressed here on the forums as conplaints about scaling.
But i think framing the problem as one of scaling misses the mark. Back-of-the-napkin math suggests that outrageous health/match damage for 500+ enemies is challenging, but not out of proportion with lower tiers of play (though 5s do have much higher match damage relative to their health pools, which can make things quirky). I think the problem is roster depth, and by extension the 5 transition.
Most 5* players only have 2-4 viable 5s st or near the level of their scaling. If your scaling keys off your oml/phoenix, and they are your only 2 5s abive level 400, then you are basically fucked if you have to fight a boss that counters that team. This probken is made worse jy the exponential power curve of higher levels. Going from 400 to 450 is a much bigger jump than going 255 to 305. So that means that your level 375 GG may not even be tough enough to play high level pve scaled to your 450s. Even though only .5% of the playerbase even has a gg @375 or better. This remains true with 5* champ levels. A 480 5* is much much stronger than a 450. Moreover, 5* land is shallow. There just aren’t as many options available to build different teams. This is a problem that will solve itself over time,* but that’s little comfort to players now. Finally, it takes forever to build 5s, so if a player finds themselves trapped in terms if scaling by their 2 400+ 5s, there is basically nothing they can do to solve the problem except maybe selling their 5is and losing perhaps a year of game progress.
So IMO, dropping scaling down now is a short term fix that may cause problems later on. What demi should really do is make it easier to build a deep 5* roster, and maybe smooth out the leveling curve for both players and ai. More players and more characters at the 5* tier would be better for everyone. Better data for demi to use calibrating scaling, better mmr options in pvp, more tactical choices for challenging pve nodes.
P.s.: i am aware that a very small number of players, including the king who shall not be named, have access to almost the full 5* bench and still have struggled with scaling. This may scuttle my argument tha5 scaling isnit the main problem, but i think at this point that there are so few players from which we can collect data that we need more info before deciding that 550 is totally broken.
well, it will solve itself in theory as the 5 tier grows. But since it’s so hard to build 5*s, the troubles may persist for a while.