First of all, I want to make a thing clear: I’m making this topic because I like this game so much, and I want it to become better and better. And I’m making it because I don’t think the PvE (or this PvE type) is fair for everybody right now.
I can’t say I’m a PvE player. Sure I made all of The Gauntlet’s simulations, I participated in Galactus events, I played some Enemy of the State, and now the Hearts of Darkness, but there are many PvE events that I just skipped. In other words, I play PvE for certain rewards in general: characters, tokens and maybe some ISO.
Until now I thought that the difference between a top player and an average one in PvE it reduces to “if you have the requested characters” for the event nodes or not. For instance in the Gauntlet, despite ending all the simulations, I wasn’t able to take the last ladder rewards because I didn’t have Daken (tough luck).
So I find myself now, playing Hearts of Darkness, completing all the nodes in Unholy Alliance, and earning somewhere at 5200 points, only to see myself in top 150. I went checking the overall points, and saw that first place has 12000+ points with 12 hours left to go. I replayed some missions and reached 8300 points. I was rank 49. Sidenote: Invested 2 hours (played on Steam). I left the game, was late, went to sleep.
5 hours later, I’m again in rank 150 and the first place has 15000+ points, with 5 hours to go.
Now I knew that replaying missions gave you extra points, but I didn’t realize by now the unfairness of this system of PvE.
I had all the required characters needed, I completed all the nodes, and I’m not near top 100, where the actual good stuff is, because I only played once in the event, while other played 3 or 4 times. And there is still time left to fall even lower. What about players who don’t have all the required characters.
If a player with all required characters and all nodes completed have no chance for the top 100 rewards, then what chance does the other players have?
How is the system now?
You get max points if you play as much as you can in certain intervals of time. For this 24h mission you score max points if you play 4 times, at the right start of the event, 8h marks, 16h mark and at the end of the event.
So lets do a breakdown.
-
Play at the start of the event.
This is the time the event starts. You have to do all the nodes once and earn all the points. Then wait 8 hours to refresh the full points. -
8th hour mark
Play again repeating all the missions. (You shoud have double the points?) -
16h hour mark
Play yet again repeating all the missions. -
1-2h or so before the end of the event
Play all the missions you can more than once, until you have nothing to play.
Conclusion:
Requirements to do max points: All needed characters + lots of TIME.
So my question is: how is this fair to everybody? What king of people have the necessary time to play like this for max points?
I, for instance, can play only once a day. And I’m sure as hell (pun intended) that others are in the same situation as myself.
Is a guy who played 4 times in 24h better than one who played only once ?
Well in PvP he should be. But in PvE he shouldn’t. PvE is mission type content, in which everybody has a fair change of getting what they need as long as they complete the mission. PvE should not be about who played most the same missions over and over again.
In my opinion the only fair PvE event was the kind of the last Gauntlet. You have a certain time to complete the missions, and you get the rewards regardless of the fact that you played a mission only once, and others played it 5 times.
That is the reason why many players only play PvE in online games. Because they are sure of the rewards they get and are not competing with players who have a lot more time invested in the game. You have to understand the frustration of playing and completing an entire event and not earning one single cover of the main character for which the event is in the first place.
Am I saying something wrong here? What do you guys think?
And because it’s not nice, nor valuable, to criticize something without giving a solution, you can find my solution for the PvE problem below.
I like the ideea of side events and rewards. It’s nice to have a chance to earn a couple of tokens beside what the ladder gives you. And I think that the solution has to be here somehow.
My solution looks like this:
The main event rewards should not be ranked based, but ladder based. You complete all the mission you get the rewards. Period.
If you want more, then compete with others in side events, where you can earn extra tokens, and extra covers, and whatever other rewards you want, based on rank in that specific side event.
In this way, everybody who completes a PvE event would at least have a piece of the reward. If they got the time and motivation to earn more, then even better.
As for an ending on this matter, I take myself as an example when I say that if I see no chance on getting the reward I want from an event, I won’t be motivated to play in that event at all. And if I think I have a chance to win something and I don’t, then it’s even worse, because I invested time in it. I’m sure I’m not the only one thinking this.
So let the debate begin. Do you find the current PvE described fair to everybody? Or would you like a change also?