There needs to be some kind of acknowledgement that additional risk should carry extra reward.
PVE - nodes with level 40 goons should have different prizes than nodes with level 300+ dark avengers. This should be true regardless of whether or not we are in a scaling test.
PVP - fights with seed teams should not drop the same 70 ISO as a match against champed, boosted 4*s.
What about a modest acknowledgement of the extra risk (which also serves as a reward for the investment of time and/or money that has allowed us to compete at that level).
Something as simple as +10 ISO for every 50 total enemy levels? Even if it is for enemy levels above some threshold value: 200 perhaps.
(To be clear I would love for it to be higher. But I am calling this a ‘modest’ proposal in the hopes that it could be deemed ‘reasonable’ and be implemented.)