We are in the middle of the stereotypical iso-drought in MPQ, a boss event followed by DPvMPQ a 48 hour sub. It got me thinking, because of course, every time we have a 48 hour sub or a boss or some event that leads to less PVE grinding opportunities, people complain. UPDATE: Since we appear to be in the new era of boss event 4* releases, and people thought placement is worth including, I updated the figures.
So I took a look at 4 months/120 days (2/1 to 5/31/18) of PVE to assess what events are run and try to see if there how much shortfall we really ended up with, if any. (FYI: This is the first time in that 4 month timeframe that we had a boss followed by DPvMPQ.)
I’m ignoring Bonus Rewards (Intercepts) here, since not everyone takes part, and you do get PVE nodes to play during the event. I’m also ignoring placement rewards, because well, you can’t say everyone will get placement. EDIT: I am including placement now at the SCL7 level. I’m also going to look at SCL9 since that’s what I’m playing for DPvMPQ. Lastly, tokens are vastly different in terms of offering some rosters iso gains and others a need to spend iso, so I am ignoring those too.
First, consider 48 hour subs. We had 7 of them up until the Spidey boss event. I’m actually considering them a bit of a wash because we get a good number (10 times in this timeframe) of newer events that have extra iso nodes - Simulator, Webbed Wonder, Fight for Wakanda, Strange Sights - which I think bring you back to the baseline of hitting 10 nodes 6 times a day for rewards.
Speaking of the (assumed) baseline people think about: 1 day of standard PVE play - doing 6 clears, all normal nodes - comes out to 8,480 if you hit every node (including the 5e) 6 times.
A boss event offers 5 side nodes every 8 hours for 500 iso, a total of 7,500 a day if you hit them all. You are playing all the scaled up side nodes because you really want that iso, right? So you’re down about 980 from node iso per day. You miss out on 3 days of standard PVE grind over a boss event. That’s a total of 2,940 shortfall.
The boss node itself in a normal (not Sinister 6) event offers the chance at 1500 iso per round, but it is impossible for all players to farm all the rewards each round because you’ll advance rounds before that happens. Let’s say you got half of the available total (1500x8 is 12,000, so 6,000). We are now 3,060 ahead in iso.
The progression is not so kind. The Xmen v Apocalypse event offered 2,520 in the individual progression. Current DPvMPQ offers 8,800 iso in progression (SCL9). (3 and 4 day events have identical progression tables). Shortfall is 6,280.
EDIT: Now to consider placement. For placement: I am going to consider a T250 player in SCL 7. Obviously a lot of players do better than that, but it’s fair to assume that if you are reading this, that’s a reasonable goal for you. Per sub, T250 gets you 2250 (ind + ally), for 6750 in sub rewards. Event is 3250 total, for a total of 10,000 iso over a 3 day event. Add that to the other shortfall and it’s 16,280.
Total shortfall (16,280-3,060) is 13,220 per boss event with these figures and assumptions. However, there is less playtime and more covers earned.
We had 6 boss events between 2/1/18 and 5/31/18 including Sinister 6. That’s 79,320 less than “normal” iso income over 4 months.
Could they increase boss event iso to be more in line with normal PVE? Yes, of course. It comes out to about 20,000 iso a month, which is somewhat significant, but as a high end player, I usually gain more than that in one day.
One mitigating factor is Shield Training. If you can manage to get through at least the essential nodes, you can get 11,750 iso from that event. Shield training ran a total of 6 times over this time frame. But I’m not going to include it because plenty of high end players don’t have all the ST characters at 209.
I hope this helps inform the conversation moving forward.