Friends, forumites, devs…lend me your ears! i come bearing gifts of critique and praise for this game that we all play. i believe MPQ has reached a crucial stage in its development and a change is necessary in order for it to continue to grow and prosper. i think we can all agree that generally speaking the game has improved considerably since last year: Loki and Dr. Doom have received their third covers and can finally sit proudly amongst the 3* order, time slices have allowed more players to play and compete at a time more convenient for them, interesting and fun characters like Blade, Luke Cage and 4hor have joined the ever expanding character pantheon, re-calibration of progression rewards in both pVe and pVp, and soon we will have 8 hour refresh timers for pVe to add to that list. That is not to say that the game has not stumbled and faltered, the recent TaT Scotland Yard fiasco attests to that, but it can be said in good faith that the devs are listening to us and trying meet our wants with their needs.
With this in mind and with the current tide of criticism becoming more focused on the lack of new game content, i wish to seize upon this hour to consider what new changes should be considered for the health of the game. First, it is important to recognize that this is not the same game it was last year. The player base has grown and matured and the current game setup does very little to address this. The one’s who first started playing this game, the Ancients, have amassed great power and along with the Xtremists and Whales dominate the upper echelons of pVp; and such is their right, they have been the most faithful and most devoted to this game. However, when the Ancients started out, they began on equal footing. According to the myths of yore, pVp was a chaotic king of the hill battle royale where your ranking had just as much to do with luck as it had to do with the strength of roster. Then shields were introduced and alliances sprung up, turning the chaos into strategic warfare. Those Ancients that have weathered the chaos and the constant warfare have earned their rosters.
Those that came after the Golden Age of Chaos, such as myself, looked admiringly at these puzzle warlords and knew that they too wanted to join in on the fun and celebrate in the spoils of battle. During the dawn of the Age of Alliances, players could still choose the path of the Xtremist or the path of the Whale (or some mix of the two) and still hope to progress at a reasonable pace. For the Xtremist, wandering the deserts of transition, while not very enjoyable, was seen as a sort of right of passage, a way to prove one’s worth. But things have changed. More and more characters are being introduced, Vaulting denies those players in transition an opportunity to cover max 3* characters, and the pVp wall only grows stronger. i recently read 2* tier players discussing shielding to maintain a position within the top 100. i never had to make such a choice when i was 2* tier player (i think the lowest i ever shielded at was in the 30s or 40s for Sentry covers or something like that and it was a one time deal, not every pVp)
Essentially MPQ has outgrown its current reward system. A clear elite made up of Ancients, Whales and Xtremists dominate pVp and will more than likely come to dominate pVe depending on rewards given. Although it is generally believed that pVp is the realm of the elite and pVe is the realm of the n00b, the truth of the matter is that if a top tier player really wants a prize in pVe they can compete albeit with murderous scaling and can hit TOP10 with some frustration while an established 2 roster does not even have a hope or a prayer of breaking top 25 in pVp anymore. Moreover, with the Demiurge planning on releasing more 4 and using pVe to introduced such characters, they are only going to exacerbate 2* player frustration.**
i don’t mean to sound elitist but as the game currently exists only a small handful of those 2* pVe wunderkids are actually going to be able to make use of the 4* characters they win (and that will probably involve a great amount of luck or $$$). As the system currently stands, the devs only run a 4* pVe once. Yes, you can score a single cover every now and then when that character is top prize but let’s think about that for a moment:
Erika is a 2* pVe wunderkid who works her butt off and gets top rank so she scores 4 4* Star Lord covers. Plus she is in a top alliance so she pulls off a 5 cover pull! Good job Erika but guess what? You won’t be seeing another Star Lord cover in pVe for at least another 3 or 4 weeks because currently none of the 4* characters are vaulted which means you are going to have to wait for Invisible Woman, Nick Fury, X-Force, 4hor and Elektra to be featured before you get another crack at Star Lord. (Let us be thankful that the devs decided not to include Devil Dinosaur into the wild. ironic i know) And after you manage to pick up 2 more covers putting you at 7 covers, they release a new 4* character so you will have to wait longer. And then (theoretically) they will start vaulting 4* characters but the wait doesn’t change since they have just included another 4*. Finally after 8 or 9 months you only have two more covers to go but wait now Star Lord will be Vaulted for the next couple of months.
Can’t she just pick up his covers in pVp? You’re joking, right?
The point of this digression is to illustrate the problem with the current rewards system. Why are 2 players competing for 4 prizes they won’t be able to use for at least a year? Why are 4* players competing for 3* covers they don’t need beyond ISO?**
It’s time.
The player base has matured to the point that it is vital for the elite, beginners and transitioners to have separate events with different prizes. If not, the devs risks frustrating the n00bs to the point where they realize there is no point in playing the game because they will never “catch up” and boring the elite with the same events over and over again. Of course the current pVp and pVe can remain as the back bone of the reward system but new things need to happen!
Demiurge! Hear me now!2015 will be the year that makes or brakes MPQ!! You have the new Avengers movie and Marvel’s Secret Wars coming out in May, you must seize this opportunity with non-competitive play!!! Offer various challenges for beginner, transitioning, and elite players and offer various rewards. The greater the challenge, the greater prize, the greater the glory! Give players weekly mission objectives, make greater use of alliances, give us boss battles and mini-games. 2014 was the year you gave us great characters, let 2015 be the year you give us great events! i know you are limited in staff and resources but something along the lines of two mini-games a month plus a new true pVe every two months should be enough to inject novelty and delight.
The game is currently too focused on competition, and when there is a dominant elite it spells disaster for new user retention. Marvel has a plethora of great material you can work from: “The Galactus Trilogy”, “Age of Apocalypse”, “Civil War”, “Infinity Gauntlet”, “The Dark Phoenix Saga”, “Maximum Carnage”, etc are all waiting for you to work your magic on! In my mind’s eye such events can be split between Alliance specific events (fight 4* Jean Grey with your alliance mates to get her legendary covers) or community events (How will we ever stop the coming of Galactus, devourer of worlds! He hungers!) More low key events would be mini-games like gorilla events (Sabertooth Attacks) where you would need 2* Wolverine to battle Sabertooth for 3* Sabertooth covers.
i believe that providing more non-competitive game content will address three big issues:
- 2*–>3* character transition (older 3* characters for as prizes for mid level events)
- Inject more opportunities for collecting ISO and HP
- Keep the game feeling fresh and interesting.
Can you not hear the whispers of rumors about daily pVes? Do you not remember how players were jumping at the chance to experience a survival mode with the the black hole bug (The Black Hole Challenge: https://forums.505go.com/discussion/21124) Your player base is starving for new content, not new characters. There are players worried that the current 8 hour scheme will not provide enough time to play to keep them interested. Your older players are tired of going through the same hoop over and over again. Your newer players are uncertain they can make it past the 2* tier.
Now is the time devs. You have shown us that you can make great characters, 2015 should be the year you show us you can make great game modes and events, too.
As always, thank you for your hard work! Despite the naysayers, I still believe you’ve got more than a few tricks left up your sleeve! Wishing you all the best!
A true believer,
fight4thedream゙☆⌒o(*^ー゚)v
tl;dr: the OP discusses the current state of MPQ and believes non-competitive and new game modes are the key to addressing most of the major issues facing MPQ (with maybe the exception of roster slots as that’s another issue lol).