Magneto blue now costs 17 to be more like Cap’s yellow.
Magneto red now costs 6 to be more like Ragnarok’s red.
Magneto’s purple cannot activate unless there are 13 blues on the board.
Spidey’s blue now costs 4
Wolverine’s green now costs 8 and only generates 1 strike tile regardless of red
Thor’s red now costs 9
Thor’s yellow now costs 13
Thor’s green now costs 19
But, the devs are trying to slowly get a lot of characters to have ‘slower’ moves, so battles take a little bit longer. (Because, let’s face it…most of mine end in 2-3 turns in less than a minute when I’m using boosts and the old Ragnarok.) So, it wouldn’t be shocking to see somewhat similar changes occur (well, some of the ones listed are absurd…so not those.)
Mag purple, mostly - it probably will be nerfed, but not with that specific restriction. Wolverine’s green too - I can see the AP change but not the strike tile change, unless they change it’s strength significantly.
All this post does is tell the community that the Devs F*cked up when they first created the characters. It seems that over time its just getting worse with new characters.
Unless that happened when they nerf’d Rags, that isn’t the case. I verified during the last lightning round that Mags purple only needed blue. Matched with 2 Red on the table and still downed a 5k character. My Mags is 70 and does 1000 a match. If what you say is correct, he would only be doing 2k, not 5+.
Are they really trying to get a lot of character to have slower moves or was Rags just too darned quick? He seemed to be way out of line with anyone else.