![]()
Shield of Cyttorak (passive)
Channeling the power of the Gem of Cyttorak, Juggernaut is not able to feel pain thus reducing the effects of damage. As Juggernaut loses health damage inflicted on him is reduced. 75% health - damage reduced by 10%/ 50% health- damage reduced by 20% / 75% health - damaged reduced by 30%
Lv 2: 75% health - damage reduced by 15% / 50% health- damage reduced by 25% / 75% health - damaged reduced by 30%
Lv 3: 75% health - damage reduced by 20% / 50% health- damage reduced by 30% / 75% health - damaged reduced by 40%
Lv 4: 75% health - damage reduced by 25% / 50% health- damage reduced by 40% / 75% health - damaged reduced by 50%
Lv 5: 75% health - damage reduced by 25% / 50% health- damage reduced by 50% / 75% health - damaged reduced by 75%
![]()
Juggernaut Charge (9 AP)
Juggernaut charges his way towards the enemy team and plows over all in his path. Delivers 2000 damage to enemy team.
Lv 2: 2500
Lv 3: 3500
Lv 4: 4500
Lv 5: 5500
![]()
Nothing Stops the Juggernaut (12 AP)
Juggernaut delivers a massive ground pound which knocks all players off balance. As the player struggles to to regain balance, Juggernauts forcefully moves towards his target destroying more property on his way to deliver a massive punch. Activating this powers stuns all players in the game for one turn, destroys 4 random tiles, and creates a yellow locked 4 countdown tile. As the countdown reduces, one additional tile is destroyed. Once activated, Juggernauts delivers 4500 damage to a single target.
Lv 2: 5500 damage
Lv 3: destroys 5 initial random tiles, 6000 damage
Lv 4: 7500 damage
Lv 5: 3 countdown tile, destroys 7 initial random tiles, 9000 damage
