If you have a choice, stop using Str3nge or undercovered Thano5 in PvP, especially when Grocket & Gamora are boosted!
Why so ? Because people with champed Grocket & Gamora (like myself) will stomp your team in seconds and will likely skip other match ups in your team’s favor. Str3nge is the first to go down with 2 tile matches, while Thanos will be left for last when he does almost nothing. Even if Str3nge would not get down so easily, he is so easily countered by Gamora’s stun, that he won’t do anything for you on defense.
Of course, I like seeing Str3nge or undercovered Thanos teams, because I can climb easily, but from defense point of view, they are really bad in PvP.
To be fair, those ridiculous strike tiles will rip thru just about anyone in a few turns…my friendly advice for this PvP is to actually take down Gambit first if using GamRocket…otherwise he’ll spam that purple and overwrite all your tiles. As much as I love Gambit as a Marvel character, that feeder power is just a tad OP in my humble opinion…
That is correct Gambit must be killed first, then the others. I was talking in general, but yeah I personally killed Gambit first every time no matter how developed he was.
Now there is a caveat here also. If you cannot kill Gambit too soon, it might be a good idea to at least wait until he consumes the AP he gathered. Because if he managed to get enough AP to feed somebody else after his death, you get the bigger damage in the face.
Even without R&G boosted, I always go for Strange teams. It’s easy enough to not fire powers until I have enough AP to either stun or one-shot him. He’s amazing for PvE Goon nodes, but he’s just a huge target in PvP.
Are that many people using unboosted 3* Strange in PVP? Wish I could see them!
I agree with others that Grocket/Gamora are easy pickings for 5* rosters. My only usable 5’s are OML and Surfer, and they both work well. Focus on taking out the attack tiles, and they can heal back most of the damage done. The AI doesn’t prioritize special tiles, so they stick around much longer, but a real player can get rid of most of them quickly. Thing or BSSM can work well too, but you use what you’ve got!
Yes, there is. It’s called making your team annoying with endless passives. You get skipped because people don’t want to sit there for 60 seconds while your AI completes a turn.
Well it depends. For 5* rosters any 4* team may be shark food. But less people are in 5* land than in 4* land. And the fact is that Gamora & Grocket burns through your health packs. Yeah, you may defeat them, but you take damage. So they are not so favored as opponents than other teams.
There were a lot more in Gambit PvP, probably to counter him. Having Grocket & Gamora, my matches looked like this: match 2 times = kill Gambit. Match 2 times again = kill Strange. And the last one fell soon after.
I don’t think the question is if it will get hit or not, but how often would someone be tempted to hit a team over another. If you had to choose between a team that leaves your guys with half health at the end of the fight, or a team that drags the match too long, which one would you fight ? That is the actual question that I (personally) think about when I’m talking about defence. There could be others, but eventually all that matters besides points is the balance between having enough health to continue fighting and reaching your objective. If a team gives me more points but makes me loose a lot of health and puts my objective in danger, than I would skip for a lower target and fewer points.