I’m sure everyone will agree that Vision is approximately 100% more fun to use now that his Density: Heavy power increases the damage of all teammates. But it’s clearly an unintended effect, or “bug” - it’s overpowered and causes balance issues in the 3* tier.
So, how to preserve the fun, while toning down the effect? Why not rewrite as follows:
Density: Heavy - 6
AP
Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals more match damage, his teammates deal [x-50%] more match damage, and his Red power becomes Heavy Strike. Destroys any existing Density tile.
Yes, just decrease teammate damage to a percentage of Vision’s buffed damage, specifically call out “match damage” instead of all damage, and raise AP cost by 1 - still only two blue matches needed to get it going. What do you think?