Keep Vision's Density "bugs", with some tweaks

I’m sure everyone will agree that Vision is approximately 100% more fun to use now that his Density: Heavy power increases the damage of all teammates. But it’s clearly an unintended effect, or “bug” - it’s overpowered and causes balance issues in the 3* tier.

So, how to preserve the fun, while toning down the effect? Why not rewrite as follows:

Density: Heavy - 6 bluetile.png
AP
Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals more match damage, his teammates deal [x-50%] more match damage, and his Red power becomes Heavy Strike. Destroys any existing Density tile.

Yes, just decrease teammate damage to a percentage of Vision’s buffed damage, specifically call out “match damage” instead of all damage, and raise AP cost by 1 - still only two blue matches needed to get it going. What do you think?

The main change they should make to the Vision is to make his buff work on all of his colours even if he isn’t actually tanking them, that way his usability gets extended outside of a small niche.

While he’s definitely stronger like this, the problem is that wouldn’t make sense for his powers to increase the damage of his teammates. As far as I know, he can only control his own density.

…Damn, you’re right. Honestly I never thought of it from that standpoint… it really doesn’t fit with his powers, does it? Ah well.

Anyway, it’s not like there aren’t discrepancies in other characters’ powers, too. Why is Spider-Man healing people?