I’ve been looking at thinkgaming.com’s chart for MPQ which is here: https://thinkgaming.com/app-sales-data/ … zle-quest/
The obvious increase coincides with Deadpool’s Daily Quest so it’s clearly at least quite successful on the short term. However, looking at the ‘number of daily active user’ bothers me. I remember this number used to be close to 100K and now it seems to be hovering around 50K. If I recall the LR maxes out at 100K and we did hit a point in the past where we had 2 LR brackets, which certainly doesn’t look like it’s happening now based on these estimates, and while this site’s numbers isn’t conclusive, it does seem to be quite reflective and certainly better than any player trying to guess what’s going on.
Now you might say why do we care if less people are playing if the revenue is going up? But it does matter because we have stuff like time slices and shards that only makes sense if there are a lot of players. I joined a time slice 4 Enemy of the State 12 hours after the event began, and currently it’s still only at 725 players. If the number of active players declined compared to say the pre time slice days, then we’re looking at, on average, less than 1/5th the player pool in any particular event since there are 5 time slices where players can be allocated to. It seems to me the game is trying to divide people up according to their performance and that’s probably a good idea, but it’s pretty bothersome to see a PvE bracket not fill up after 3 days and even if there are tricky stuff in the background going on to defeat people in the ‘XYZ bracket is at ___ people’ thread. Now content like Deadpool’s Daily Quest doesn’t care about the number of other players that are playing the game, but that’s also pretty unique. Issues like the death bracket is also likely amplified by a declining number of player, since assuming it’s weighted toward performance it’d be a lot harder to avoid it when there are only a few players left and you perform well, versus when there are a lot of players and at least you can hope 500 other guys as good as/better than you already got sent in to a death bracket. Maybe it’s a good time to think about the structure of this game itself because I sure don’t think there’s going to be a sudden influx of new players and time slice/sharding mechanics just doesn’t sit well when you don’t have many players.