Leech ![]()
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3 Star Rarity (Rare)
At Max Level: HP: 4600 Tile damage: 61/11/13/70/79/12/4.0x
- **

- Passive**
If your team has at least 10 green AP, at the start of your turn, deplete 1 AP at random from the enemy team. - Level 2: Depletes 2 AP at random.
Level 3: Drains 1 random AP instead.
Level 4: Closer proximity increases the effect. When Leech is in front, drains 2 AP if you have 8 green AP.
Level 5: When Leech is in front, drains 3 AP if you have 8 green AP. [/color]
[/list] - **

- 10

AP**
Turn a selected purple tile into a 2-turn countdown tile. While this tile is active, the enemy team’s passive powers are unable to activate.- Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Places a 3-turn countdown tile.
Level 5: Places a 4-turn countdown tile. [/color]
[/list] - **

- Level 2: Costs 1 AP less.
- 6

AP**
Destroy a random Attack tile.-
Level 2: Can also destroy Strike tiles.
Level 3: Can also destroy Protect tiles.
Level 4: Can destroy any special tile. Cannot destroy Leech’s
countdown tile.
Level 5: Only destroys enemy tiles. [/color]
[/list]I wanted to design a character to counter the multiple "passive" abilities for top-tier characters (Prof. X, Jean Grey, Iron Fist, etc.) This is what gave me the idea for Leech's purple power, before I even know what character I was going to use. Based on this power and the idea of "nullifying" the passives, I decided on using Leech. Leech's green power is an attempt at making a power to "nullify" active abilities as well. His yellow ability is based on cancelling out already generated tiles. For his blue power, I toyed with the idea of a greater risk/reward from having Leech tank colors, so while he is able to steal a significant amount of AP for cheaper if he is in front, he is also exposed to match damage and abilities, and with his extremely low health, he would not survive long against any strike or attack tile generator. On the other hand, the fact that he steals more AP when in front makes it harder to take him down on defense. Hopefully, this extremely low health (Lowest of any maxed 3*, lower than half of the 2* roster) helps balance out his obviously powerful abilities.</span>
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