Legacy Pack price

Hey, Is it intentional that legacy pack price the same as standart pack price?
It was 180 gold for premium pack previously as I remember.

You should point out
1 pack costs 50
3 packs cost 170
5 packs cost 290
This price structure makes zero sense at these prices
It makes 3 packs and 5 packs purchased at once more expensive that purchase each pack individually

The prices make sense when you disregard the VIP discount, a single pack is 60 gold and 5 is 5x60=300

So yes you do get 5 single packs for 250 with the VIP discount and a 5 pack + a dupe rare(usually) for 290…

I guess you have to decide for yourself if you feel it’s worth the extra 40 crystals for a rare you may or may not have already

You are missing the fact that the 290 gold pack has increased odds of getting a mythic or higher.

Excluding the guaranteed rare in a premium pack, per-card drop rates are the same across single, super, and premium packs of the same type. So, content-wise, a super pack is just the same as 3 single packs, and a premium pack is just the same as 5 single packs plus a rare.
It’s hard to see at a glance because the app reports drop rates on a whole pack basis rather than a per card basis, but the maths can be demonstrated if curious.

Yes, I’m curious. Show me how the math works.

It is quite misleading, you can’t say “if one pack has 5% chance then 5 packs have 25%”, but that’s exactly how the numbers are shown.

I am actually curious as well. I didn’t ask initially because I have the entire internet at my disposal and I could do my own research but if your willing to answer Machine I am also curious.

(I hope this isn’t too boring for those who aren’t interested.)

The whole trick is to convert per-pack drop rates to per-card drop rates, then everything becomes easy to compare.
Looking at the app-reported per-pack drop rates for a 5-card AFR pack:

  • Common: 97.96%
  • Uncommon: 91.58%
  • Rare: 24.13%
  • Mythic: 6.96%
  • Masterpiece: 0.36%
    The top number for example tells us that if we open 5 cards, the chance is 97.96% that at least 1 of them is common. That implies a 2.04% chance that none of those 5 are common (because those two cases cover all possibilities, so those odds must sum to 100%).

We can restate the 2.04% figure as the overall chance to get an outcome for a single card (card is non-common) repeated 5 times out of 5 tries (once per card in the pack). So given that, what’s the chance of it happening once out of one try? Whatever the answer is, basic probability theory says 2.04% is that number to the power of 5. So we can calculate 2.04% to the power of 1/5 to find the chance that a single card drop is not a common: 45.91%. And from that we can find the probability that a single card IS a common: it’s 100% minus that number (again because those two cases cover all possibilities), which is 54.09%. And that’s our per-card drop rate for AFR commons - every card opened from a normal 5-card AFR pack has a 54.09% chance to be a common.
We can go further to confirm that answer. The per-card drop rates for each rarity for the same pack type must sum to 100%, because all 5 rarities cover every possible outcome for a single card. If we run the calculations above for each AFR rarity, we get per-card drop rates of:

  • Common: 54.09%
  • Uncommon: 39.04%
  • Rare: 5.37%
  • Mythic: 1.43%
  • Masterpiece: 0.07%

and the sum is indeed 100%.

What happens if we repeat those calculations on the AFR drop rates reported by the app for 15-card SPs and 25-card PPs? Well, the short answer is it gives the same per-card drop rates. And that’s been true for every pack type anyone’s ever run the numbers for. And that’s how we know a SP is just 3 normal packs and a PP is just 5 normal packs plus a rare.

Finally, anyone who’s gotten to this point might notice a small wrinkle: the app sometimes reports 100.00%. E.g. it says there’s a 100.00% chance of at least one common in an AFR PP. Running the calculations we just went through would give a per-card drop rate that’s also 100%, which we know must be wrong (because sometimes we get better cards than commons). Knowing the per-card drop rate from the calculations above, what should the app have actually reported as the chance of getting 1+ common drops from 25 cards? It’s 1 - (1 - 54.09%) ^ 25, or 99.9999996%. The app, showing only 2 decimal places, has correctly rounded it to 100.00%. So when the app reports 100%, although we can’t do anything useful with it we can still confirm it’s consistent with the true answer we can figure out from single packs.

Thanks for the insight @Volrak. This shows us that the only reason to buy a PP is the extra rare, since pack prices are also 60 for each pack (300 for a PP). I don’t know what the super pack costs, because I never buy it :stuck_out_tongue:

Edit: 180 gold, so yes, 60 gold for each pack. I’m somewhat disappointed because it always “felt” that a PP had higher drop rates.