Level 3 Catalyze Stories: Draw 5 cards. Increase your Blue, Green, and White mana bonuses by 10 for 4 turns.
These 4 turns are turns as in the battle log, for example:
Turn 7: I use Catalyze stories, I have mana gains for turn 7
Turn 8 (opponent): I have mana gains for turn 8
Turn 9: My second turn with mana boost
Turn 10 (opponent): I assume I have mana gains for turn 10
Turn 11: mana gains back to normal.
If this is what is intended that fine, but then why does levels 1 and 2 of catalyze stories last for 3 turns? It would be the same thing as “turn 4”, the bonus turn is an opponents turn.
I do have screenshots but it should be easy enough to see, just trigger and wait 2 turns.
Technically speaking, you can generate mana on your opponent’s turn if you somehow convert gems on their turn (such as Path of Discovery + Tendershoot Dryad). But, I doubt that’s the real intention.
This is the most relevant thread on this ordeal. I’ve been seeing my Third ability turn off before turn 4. I always assumed the turn count was for the player’s turns only.
I’ve only truly been able to 100% see it stop only 2 turns in consecutive times in a match using Path of discovery + a token creation theme.
Are these 4 turns counted for each extra swipe?
Is the path of discovery procs causing the turn to count to get used?
I’m not sure how the ability’s 4 turn is suppose to work so makes it tricky to understand whats causing the confusion.
The idea of 4 turns already includes both player and opponent’s turns.
I will have my team verifying if there’s any behavior inconsistency within these reported cards.