It could be that the shards are just the rewards we have been asking for and the devs realized they had to do something good to keep people around.
The game has SO MANY TOP TIER CHARACTERS. 90 4s (1,170 covers) and 40 5’s (520 covers). OK? Rewards have been, until now, laughably outpaced by “demand”, pure and simple.
If the rewards had come in and been like adding 10 CP to progression for SCL10? I was probably going to be done. Because while they might tweak things, they wouldn’t do that much. And they needed to ramp things up to make rewards feel more, well, rewarding.
I guess I wonder if maybe the design is more about trying to give vets a reason to keep coming back, chase something, make their progress measurable.
They are giving enough shards to basically get half a cover in SCL 10 between two events (hit T100 and progression next time.) It’s good enough to make you come back - assuming you want the full cover - next time, in 2 1/2 weeks for Latests, or… a YEAR for a Classic.
So 3/5 of the events you’re making really good progress on the newest characters, 2/5 of the time that progress won’t pay off (via PVE rewards) for a year. A year! A &$#& year!
Shards are all about giving you partial rewards to try to make you want to finish the cover, whether it’s paying or playing or targeting and pulling…it’s another engagement driver and engagement/returning is the absolute baseline for success for this kind of game.
You can’t sell anyone anything if they aren’t logging in, and a reason to play keeps you invested, and willing to spend, etc. FTP 101, I know…
It may be that they increase pressures but if a few covers over 4 months for a character makes a difference to you, then I assume the following:
- You are not the person who would generally spend money on those covers if you didn’t earn them.
- If those covers aren’t good enough, you’re not turning around and spending to try to finish the character.
So to me, they are primarily trying to make top end play give out rewards that feel good enough to keep you engaged and returning since a big risk in a game like this - top heavy with long time vets, and top heavy with top tier, hard to cover characters - is those same vets getting bored and walking away (or heck, having life changes or whatever that get in the way).
IMO the currency nerfs are enough balance, in their view, to give away some half covers to T100 players in SCl10.
This also presumes you would hit SCL10 every time; I think a lot of players, especially the mostly-FTP or FTP ones, will be bouncing up and down a lot, and in SCL 9 you only get like 75 shards (T10) which, if you did that consistently, would only give you like one single full cover over 6 appearances.
Also, I’m not convinced yet they are ramping up the release rate for 5’s, not exactly. They have gone 4/4/5/4/5 before. Also, there were some longer gaps for some of them and maybe they moved up the next one to push Carnage out at 16 weeks vs 18 weeks, which would have been the case if they went for the normal 6 week gap between Sinister and NewGuy.