Playing in the Gauntlet and used 3* Bullseye against 4* Cage in the 2nd last node of 2nd Simulation.
Cage got off his fortify power and fortified Fist’s attack tile and a protect tile he had created when I fired a power.
I was sure I wasn’t going to be able to use Lethal Improvisation to down Cage since the tiles were fortified but I figured I’d give it a shot. I was more than a bit surprised when it let me target the 2 fortified tiles. Then shocked to see that instead of the fortification disappearing and the attack/protect tiles remaining that the fortified symbol remained but the tiles were turned back into regular tiles so that in essence regular tiles were fortified.
Is that how it’s meant to work? I would have guessed that at best the fortification would be removed and at worst Bullseye couldn’t target fortified tiles.
3* Falcon’s redwing passive also bypasses the fortification. It replaces with the countdown and leaves you with a fortified regular tile on the board. Pretty funny actually.
Yup. All the “fortified” status does is prevent the tile from being destroyed the first time it would be destroyed. You can still convert it, steal it, weaken it, strengthen it, etc…
Anyone know if converting a fortified tile to a critical tile results in a fortified critical tile?
Yes actually.
Yelena Belova’s Payback mission will remove the countdown and leave a fortified critical tile that can be used twice.
I was also wondering if that was a bug.
In my mind, if something attacks or any anyway affects a fortified tile, shouldn’t the fortification disappear first, leaving the countdown intact?
Fortified tiles are protected against being destroyed, not converted (or stolen). This behavior is specifically intended to avoid some undesired (By D3) interactions with characters that convert their own tiles (to basic, generally) for some benefit, such as Ant-Man, Mystique, Kate Bishop, Drax and Kingpin. Some of those characters actually had their powers changed to remove their tiles rather than destroy them, which was rather unpopular at the time.
I haven’t done it, but I will hazard a guess that a tile can’t be locked and fortified at the same time, so locking it will remove the fortification (and lock it).
However, I’ve found a way to destroy a fortified trap at once.
Use it as the center of a 5-match. The fortified effect is destroyed by the alignment and then the tile below is transformed into a critical tile.