The terminology used in referring to tiles is indeed confusing. I propose here a simplification that might be clearer to all player base, both veterans and newbies.
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Let’s divide tiles into just TWO categories: basic and special. Basic tiles are those that feed into powers that can be fired by characters in a match. TU is counted as a power, so white tiles should be clumped here. In other words, these are the “naked” tiles. Specials are tiles that is produced when a character fires a power. These are the “adorned” tiles. I propose the third category here, the Super Special tiles, to refer to those tiles that have all kind of special interaction with moves and powers. Their special rules trump other rules of gameplay.
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Basic tiles are divided further into colored basic tiles that feed the three characters in play, and TU tiles that feed the TU power. So, powers that affect “basic tiles” can target any naked tiles; those that target specifically “colored basic” tiles affect all basic tiles but the TU. Powers can also specifically target TU tiles.
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Special tiles are further divided by its effect that can be enumerated when describing effects: strike, protect, attack, locked, CD, etc. Thus, the devs should not refer just to “special tiles” but to specific effect that is produced by particular tiles.
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There are two special cases. First, the Super Special tiles, which have their own respective rules. If the devs decide that they belong to a third category, we can strike this out from “special cases”. Second, when a power can target all tiles BUT the TUs, such as Loki’s Illusion, it may simply refer to “colored tiles”; which the description of Illusion already does.
What do you guys/gals think?


